From 83c9d657773fa4f829b533791697ed07e0d9d962 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 11 Jul 2011 19:33:27 +0000 Subject: Initial support for saving player data in multiplayer games, have ships remember their docks and spawns. --- src/game/base/game.h | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) (limited to 'src/game/base/game.h') diff --git a/src/game/base/game.h b/src/game/base/game.h index 27ba31b..945671c 100644 --- a/src/game/base/game.h +++ b/src/game/base/game.h @@ -68,10 +68,17 @@ public: void frame(float seconds); /// is called when a player connects - void player_connect(core::Player *player); + virtual void player_connect(core::Player *player); /// is called when a player disconnects - void player_disconnect(core::Player *player); + virtual void player_disconnect(core::Player *player); + + /// load a player data + virtual void player_load(core::Player *player); + + /// save player data + virtual void player_save(core::Player *player); + /* --- game variables -------------------------------------- */ -- cgit v1.2.3