From cd30cd33b8b78343f0edcc29ac07fa5bd1b844bd Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 25 Jan 2015 11:18:18 +0000 Subject: Minor header file cleanup, add weapons to the player's ship when starting a new game. --- src/game/base/game.h | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/game/base/game.h') diff --git a/src/game/base/game.h b/src/game/base/game.h index 76d7797..5a93272 100644 --- a/src/game/base/game.h +++ b/src/game/base/game.h @@ -10,9 +10,6 @@ #include #include -#include "base/ship.h" -#include "base/faction.h" - #include "core/module.h" #include "core/range.h" #include "core/application.h" @@ -52,6 +49,9 @@ const float jump_timer_delay = 5.0f; const float jump_cooldown_delay = 2.0f; const float impulse_timer_delay = 3.0f; +class ShipModel; +class Weapon; + /// default player settings class Default { @@ -59,6 +59,8 @@ public: static core::Zone *zone; static core::Entity *view; static ShipModel *shipmodel; + static Weapon *cannonmodel; + static Weapon *turretmodel; static long credits; static void clear(); -- cgit v1.2.3