From 75274ebd6ba90784f5aa837b7e5ea97fc6bfb720 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 20 Oct 2012 16:35:26 +0000 Subject: Item id based inventory, support for weapon dealers. --- src/game/base/planet.cc | 34 +++++++++++++++++++++++++++++++++- 1 file changed, 33 insertions(+), 1 deletion(-) (limited to 'src/game/base/planet.cc') diff --git a/src/game/base/planet.cc b/src/game/base/planet.cc index 2adb1fb..06a8219 100644 --- a/src/game/base/planet.cc +++ b/src/game/base/planet.cc @@ -6,7 +6,7 @@ #include "base/game.h" #include "base/planet.h" - +#include "base/weapon.h" namespace game { @@ -27,4 +27,36 @@ Planet::~Planet() } +void Planet::upkeep(const unsigned long timestamp) +{ + if (!inventory()) + return; + + const unsigned long deplete = (Game::g_deplete ? 1000 * (unsigned long) Game::g_deplete->value() : 0); + + if (deplete > 0) { + bool dirty = false; + for (core::Inventory::Items::iterator it = inventory()->items().begin(); it != inventory()->items().end(); ) { + core::Item *item = (*it); + if ((item->amount() > 0) && (item->timestamp() + deplete < timestamp)) { + item->dec_amount(1); + dirty = true; + } + + if ((item->info()->type() == Weapon::infotype()) && (item->amount() == 0)) { + delete (item); + (*it) = 0; + inventory()->items().erase(it++); + dirty = true; + } else { + ++it; + } + } + + if (dirty) { + inventory()->set_dirty(); + } + } +} + } // namespace game -- cgit v1.2.3