From 5eaf6cc1f9ab772139a2dbe6d325a7ab9879e01b Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 10 Nov 2013 19:20:06 +0000 Subject: Prevent player reputation for the 'default' faction from getting loaded from savegame. --- src/game/base/savegame.cc | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/game/base/savegame.cc') diff --git a/src/game/base/savegame.cc b/src/game/base/savegame.cc index 90b7956..28f0ddb 100644 --- a/src/game/base/savegame.cc +++ b/src/game/base/savegame.cc @@ -99,6 +99,8 @@ void SaveGame::load_game(core::Player *player, filesystem::IniFile & inifile) } else if (inifile.got_key_float("reputation", reputation)) { if (!faction) { inifile.unknown_error("reputation without faction"); + } else if (faction == Faction::default_faction()) { + inifile.unknown_error("ignoring reputation for default faction"); } else { player->reputation().set_reputation(faction, reputation); } -- cgit v1.2.3