From 5189168482f32d8aac630cde27fc0999e70ed57b Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 25 Oct 2010 13:43:11 +0000 Subject: renamed ship torque_force to turn_force, added ship roll_force --- src/game/base/ship.h | 24 +++++++++++++++++------- 1 file changed, 17 insertions(+), 7 deletions(-) (limited to 'src/game/base/ship.h') diff --git a/src/game/base/ship.h b/src/game/base/ship.h index 971cb95..9da45f4 100644 --- a/src/game/base/ship.h +++ b/src/game/base/ship.h @@ -43,9 +43,14 @@ public: return ship_strafe_force; } - /// torque force - inline const float torque_force() const { - return ship_torque_force; + /// turn force + inline const float turn_force() const { + return ship_turn_force; + } + + /// roll force + inline const float roll_force() const { + return ship_roll_force; } /// physices frame @@ -78,11 +83,15 @@ public: ship_strafe_force = strafe; } - /// set torque force - inline void set_torque_force(const float torque) { - ship_torque_force = torque; + /// set turn force + inline void set_turn_force(const float turn) { + ship_turn_force = turn; } + /// set roll force + inline void set_roll_force(const float roll) { + ship_roll_force = roll; + } /// Initiate jump, departing from a jump point void initiate_jump(JumpPoint *depart); @@ -121,7 +130,8 @@ private: float ship_impulse_force; float ship_thrust_force; float ship_strafe_force; - float ship_torque_force; + float ship_turn_force; + float ship_roll_force; }; } -- cgit v1.2.3