From 5189168482f32d8aac630cde27fc0999e70ed57b Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Mon, 25 Oct 2010 13:43:11 +0000 Subject: renamed ship torque_force to turn_force, added ship roll_force --- src/game/base/shipmodel.cc | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'src/game/base/shipmodel.cc') diff --git a/src/game/base/shipmodel.cc b/src/game/base/shipmodel.cc index cd69c5b..2b3f9d1 100644 --- a/src/game/base/shipmodel.cc +++ b/src/game/base/shipmodel.cc @@ -81,8 +81,11 @@ bool ShipModel::init() } else if (shipsini.got_key_float("strafe", f)) { shipmodel->set_strafe_force(f); continue; - } else if (shipsini.got_key_float("torque", f)) { - shipmodel->set_torque_force(f); + } else if (shipsini.got_key_float("turn", f)) { + shipmodel->set_turn_force(f); + continue; + } else if (shipsini.got_key_float("roll", f)) { + shipmodel->set_roll_force(f); continue; } else if (shipsini.got_key_float("mass", f)) { shipmodel->set_mass(f); @@ -129,7 +132,8 @@ ShipModel::ShipModel() : core::Info(shipmodel_infotype) shipmodel_thrust_force = 0.8f; shipmodel_impulse_force = 4.0f; shipmodel_strafe_force = 0.1f; - shipmodel_torque_force = 2.5f; + shipmodel_turn_force = 2.5f; + shipmodel_roll_force = 1.0f; shipmodel_maxcargo = 0.0f; -- cgit v1.2.3