From e6516fb9999ae47a828e032f0908d2f2ae4b2434 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 12 Nov 2010 19:50:04 +0000 Subject: enables entity model scaling, Entity::radius() gets precedence over Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups --- src/game/base/shipmodel.cc | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/game/base/shipmodel.cc') diff --git a/src/game/base/shipmodel.cc b/src/game/base/shipmodel.cc index 1cea640..4c67e72 100644 --- a/src/game/base/shipmodel.cc +++ b/src/game/base/shipmodel.cc @@ -153,7 +153,9 @@ void ShipModel::done() ShipModel::ShipModel() : core::Info(shipmodel_infotype) { shipmodel_maxspeed = 0; + //default specifications + shipmodel_radius = 0; shipmodel_mass = 10.0f; shipmodel_thrust_force = 0.8f; shipmodel_impulse_force = 4.0f; @@ -165,6 +167,8 @@ ShipModel::ShipModel() : core::Info(shipmodel_infotype) shipmodel_jumpdrive = false; // no jumpdrive capability shipmodel_dockable = false; // not dockable + shipmodel_template = 0; + } ShipModel::~ShipModel() -- cgit v1.2.3