From 12119ea685cf36188da9fd84080d7bb92a839ba7 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 21 Aug 2016 15:59:17 +0200 Subject: Added aim lead to platform and station weapons. --- src/game/base/weapon.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/base/weapon.cc') diff --git a/src/game/base/weapon.cc b/src/game/base/weapon.cc index 28a7ae3..c4c8ef2 100644 --- a/src/game/base/weapon.cc +++ b/src/game/base/weapon.cc @@ -169,7 +169,7 @@ bool Weapon::init() if (weapon) { if (inifile.got_key_float("speed", f)) { - // convert speed from meters/second to game units/second + // convert speed from meters/second to game units/second weapon->set_projectile_speed(f * 0.01f); continue; @@ -184,6 +184,7 @@ bool Weapon::init() } else if (inifile.got_key_float("range", f)) { // range in meters, one game unit is 100 meters + // lifespan is in milliseconds, projectile speed in game units/second if (weapon->projectile_speed() == 0) { inifile.unknown_error("cannot set range if projectile speed is 0!"); } else { -- cgit v1.2.3