From d4f9da2f3c19511b028da2569d7b6a8d1371e135 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 20 Jan 2013 21:37:11 +0000 Subject: Major overhaul of the particle system back-end, support multiple ejectors per particle system. --- src/game/base/weapon.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/base') diff --git a/src/game/base/weapon.cc b/src/game/base/weapon.cc index a27d51b..5e94784 100644 --- a/src/game/base/weapon.cc +++ b/src/game/base/weapon.cc @@ -157,7 +157,7 @@ bool Weapon::init() if (weapon) { if (weaponsini.got_key_float("speed", f)) { - // speed is in meters / second, one game unit is 100 meters + // convert speed from meters/second to game units/second weapon->set_projectile_speed(f * 0.01f); continue; -- cgit v1.2.3