From e897f60d10c3725638e90d0cde4a033a71215409 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 8 Mar 2011 20:02:22 +0000 Subject: Restore previous thruster setting when dropping out of impulse speed. --- src/game/base/ship.cc | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/game/base') diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index 1298d05..0e4b634 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -119,8 +119,8 @@ void Ship::func_impulse() { switch (entity_state) { case core::Entity::Impulse: entity_state = core::Entity::Normal; - target_thrust = 1.0f; - entity_thrust = 0.0f; + //target_thrust = 1.0f; + //entity_thrust = 0.0f; set_dirty(); break; @@ -488,8 +488,8 @@ void Ship::frame(float seconds) } // clamp input values - target_thrust = 0.0f; - target_afterburner = 0.0f; + //target_thrust = 0.0f; + //target_afterburner = 0.0f; math::clamp(target_pitch, -1.0f, 1.0f); math::clamp(target_roll, -1.0f, 1.0f); math::clamp(target_direction, -1.0f, 1.0f); @@ -507,11 +507,11 @@ void Ship::frame(float seconds) set_state(core::Entity::Normal); set_dirty(); entity_timer = 0; - target_thrust = 1.0f; - entity_thrust = 1.0f; + //target_thrust = 1.0f; + //entity_thrust = 1.0f; } else { - target_afterburner = 0.0f; - target_thrust = 0.0f; + //target_afterburner = 0.0f; + //target_thrust = 0.0f; } } else if (entity_state == core::Entity::Normal) { -- cgit v1.2.3