From cc335cfbf13a6b21c5f65febc6049eb5d4c16b63 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 1 Aug 2008 13:08:27 +0000 Subject: model->enginecolor(), removed autolevel, added selection delay --- src/game/game.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/game/game.cc') diff --git a/src/game/game.cc b/src/game/game.cc index 83daa93..2f5490f 100644 --- a/src/game/game.cc +++ b/src/game/game.cc @@ -190,7 +190,7 @@ Game *Game::game_instance = 0; Game::Game() : core::Module("Project::OSiRiON") { game_instance = this; - g_autolevel = 0; + g_impulsespeed = 0; } Game::~Game() @@ -231,8 +231,8 @@ void Game::init() func = core::Func::add("list_ship", (core::FuncPtr) func_list_ship); func->set_info("list ship statistics"); - g_autolevel = core::Cvar::get("g_autolevel", "1", core::Cvar::Game | core::Cvar::Archive); - g_autolevel->set_info("[bool] enable or disale experimental autolevelling"); + g_impulsespeed = core::Cvar::get("g_impulsespeed", "15", core::Cvar::Game | core::Cvar::Archive); + g_impulsespeed->set_info("[float] speed of the impulse drive"); // indicate the module is ready to run frames module_running = true; @@ -240,7 +240,7 @@ void Game::init() void Game::shutdown() { - g_autolevel = 0; + g_impulsespeed = 0; // game functions are automaticly removed // remove engine core functions -- cgit v1.2.3