From 1032161366da1b2153de8d804465061e6bcc4fce Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 17 Oct 2010 21:25:27 +0000 Subject: moved bullet objets to core::Entity, moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw --- src/game/base/game.cc | 41 ++++++++++++++++++++++++++++++++++++++--- src/game/base/planet.cc | 23 ----------------------- src/game/base/planet.h | 6 ------ src/game/base/station.cc | 22 ---------------------- src/game/base/station.h | 3 --- 5 files changed, 38 insertions(+), 57 deletions(-) (limited to 'src/game') diff --git a/src/game/base/game.cc b/src/game/base/game.cc index c0ef4ce..a075574 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -37,6 +37,8 @@ core::Entity *Default::view = 0; ShipModel *Default::shipmodel = 0; long Default::credits = 0; +const float planet_safe_distance = 150.0f; + void Default::clear() { zone = 0; @@ -74,9 +76,11 @@ void Game::func_join(core::Player *player, std::string const &args) ship->get_location().assign(dock->location() + (dock->axis().forward() *((ship->radius() + dock->radius())*2.0f))); ship->get_axis().assign(dock->axis()); ship->set_state(core::Entity::Docked); + ship->reset(); player->set_view(dock); } - + + std::string message("^B"); message.append(player->name()); message.append("^B joins the game."); @@ -177,8 +181,34 @@ void Game::func_dock(core::Player *player, core::Entity *entity) if (player->control()->state() != core::Entity::Normal) return; - if ((entity->flags() & core::Entity::Dockable) == core::Entity::Dockable) { - entity->dock(player->control()); + if (player->control()->moduletype() != ship_enttype) + return; + + if (!(entity->flags() & core::Entity::Dockable)) { + return; + } + + Ship * ship = static_cast(player->control()); + + float range = entity->radius() + ship->radius(); + if (entity->moduletype() == planet_enttype) { + range = planet_safe_distance; + } + + if (math::distance(entity->location(), ship->location()) > range) { + if (ship->owner()) { + ship->owner()->send("^W" + entity->name() + " out of range"); + } + return; + } + + ship->get_location().assign(entity->location()); + ship->set_state(core::Entity::Docked); + ship->reset(); + + if (ship->owner() && ship->owner()->control() == ship) { + ship->owner()->set_view(entity); + ship->owner()->send("^BDocking at " + entity->name()); } } @@ -1170,6 +1200,11 @@ bool Game::validate_zone(core::Zone *zone) generate_entity_menus(entity); } } + + // initialize physics on planets and entities with a model + if ((entity->entity_moduletypeid == planet_enttype) || (entity->model())) { + entity->reset(); + } } return true; diff --git a/src/game/base/planet.cc b/src/game/base/planet.cc index 7a648db..1e280c7 100644 --- a/src/game/base/planet.cc +++ b/src/game/base/planet.cc @@ -30,27 +30,4 @@ Planet::~Planet() } -void Planet::dock(core::Entity *entity) -{ - if (entity->moduletype() != ship_enttype) - return; - - Ship * ship = static_cast(entity); - - // fixed 5 km docking radius - if (math::distance(location(), ship->location()) > radius() + ship->radius() + 50.0f) { - if (ship->owner()) - ship->owner()->send("Planet out of range"); - return; - } - - ship->get_location().assign(location()); - ship->set_state(core::Entity::Docked); - - if (ship->owner() && ship->owner()->control() == ship) { - ship->owner()->set_view(this); - ship->owner()->send("^BDocking at " + name()); - } -} - } // namespace game diff --git a/src/game/base/planet.h b/src/game/base/planet.h index d2b18a8..19db012 100644 --- a/src/game/base/planet.h +++ b/src/game/base/planet.h @@ -21,14 +21,8 @@ class Planet : public core::EntityGlobe public: Planet(); virtual ~Planet(); - - /// entity received a docking request - virtual void dock(core::Entity *entity); }; -/// FIXME -const float planet_safe_distance = 5.0f; - } // namespace game #endif // __INCLUDED_BASE_PLANET_H__ diff --git a/src/game/base/station.cc b/src/game/base/station.cc index f5dc50a..0d992bd 100644 --- a/src/game/base/station.cc +++ b/src/game/base/station.cc @@ -22,26 +22,4 @@ Station::~Station() { } -void Station::dock(core::Entity *entity) -{ - if (entity->moduletype() != ship_enttype) - return; - - Ship * ship = static_cast(entity); - - if (math::distance(location(), ship->location()) > radius() + ship->radius()) { - if (ship->owner()) - ship->owner()->send("Target out of range"); - return; - } - - ship->get_location().assign(location()); - ship->set_state(core::Entity::Docked); - - if (ship->owner() && ship->owner()->control() == ship) { - ship->owner()->set_view(this); - ship->owner()->send("^BDocking at " + name()); - } -} - } diff --git a/src/game/base/station.h b/src/game/base/station.h index 3f8bea6..2aa8a95 100644 --- a/src/game/base/station.h +++ b/src/game/base/station.h @@ -15,9 +15,6 @@ class Station : public core::Entity public: Station(); virtual ~Station(); - - /// entity received a docking request - virtual void dock(core::Entity *entity); }; } -- cgit v1.2.3