From acb236d0df275394095ab43e8519aebc4811865d Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 7 Dec 2014 00:27:35 +0000 Subject: Use model dock locations when launching from a base, added additional player control checks before sending death messages. --- src/game/base/ship.cc | 95 ++++++++++++++++++++++++++++++++------------------- 1 file changed, 60 insertions(+), 35 deletions(-) (limited to 'src/game') diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index 6a7ac56..b3f6fd0 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -533,15 +533,34 @@ void Ship::launch() if (!ship_dock) return; - get_axis().assign(ship_dock->axis()); - if (ship_dock->type() == core::Entity::Globe) { + get_axis().assign(ship_dock->axis()); get_location().assign(ship_dock->location() + (ship_dock->axis().forward() * (PLANET_SAFE_DISTANCE + this->radius() + ship_dock->radius()))); - } else { - get_location().assign(ship_dock->location() + (ship_dock->axis().forward() * (this->radius() + ship_dock->radius()))); + + } else { + if (ship_dock->model() && ship_dock->model()->docks().size()) { + // choose a random dock to launch from + model::Model::Docks::iterator dit = ship_dock->model()->docks().begin(); + int launchbay_index = math::randomi(ship_dock->model()->docks().size()); + for (int i = 0; i < launchbay_index; i++) { + ++dit; + } + model::Dock *launchbay = (*dit); + + const float modelscale = ship_dock->radius() / ship_dock->model()->radius(); + + get_axis().assign(ship_dock->axis() * launchbay->axis()); + get_location().assign(ship_dock->location() + ship_dock->axis() * ( launchbay->location() * modelscale + launchbay->axis().forward() * radius())); + + } else { + const float r = radius() + ship_dock->radius(); + + get_axis().assign(ship_dock->axis()); + get_location().assign(ship_dock->location() + (ship_dock->axis().forward() * r ) ); + } } - nudge(); + nudge(false); ship_dock = 0; @@ -659,25 +678,28 @@ void Ship::hit(core::Entity *other) } if (owner()) { - std::string message("^B"); - message.append(owner()->name()); + // broadcast death message if the owner is controlling this ship + if (owner()->control() == this) { + std::string message("^B"); + message.append(owner()->name()); - if (assassin) { - if (assassin == owner()) { - message.append(" ^Bran into his own mine."); + if (assassin) { + if (assassin == owner()) { + message.append(" ^Bran into his own mine."); + } else { + message.append(" ^Bran into "); + message.append(assassin->name()); + message.append(" ^B's mine."); + + // asssissin killed a player + assassin->set_pvpkills(assassin->pvpkills() + 1); + assassin->set_dirty(); + } } else { - message.append(" ^Bran into "); - message.append(assassin->name()); - message.append(" ^B's mine."); - - // asssissin killed a player - assassin->set_pvpkills(assassin->pvpkills() + 1); - assassin->set_dirty(); + message.append(" ^Bwent boom."); } - } else { - message.append(" ^Bwent boom."); + core::server()->broadcast(message); } - core::server()->broadcast(message); } else { if (assassin) { @@ -713,22 +735,25 @@ void Ship::hit(core::Entity *other) explode(); if (owner()) { - // broadcast death message - std::string message("^B"); - message.append(owner()->name()); - - - if (assassin) { - if (assassin == owner()) { - message.append(" ^Bate his own bullet."); + // broadcast death message if the owner is controlling this ship + if (owner()->control() == this) { + // broadcast death message + std::string message("^B"); + message.append(owner()->name()); + + + if (assassin) { + if (assassin == owner()) { + message.append(" ^Bate his own bullet."); + } else { + message.append(" ^Bwas blown to bits by "); + message.append(assassin->name()); + } } else { - message.append(" ^Bwas blown to bits by "); - message.append(assassin->name()); + message.append(" ^Bwas blown to bits."); } - } else { - message.append(" ^Bwas blown to bits."); + core::server()->broadcast(message); } - core::server()->broadcast(message); } else if (faction()) { @@ -761,8 +786,8 @@ void Ship::hit(core::Entity *other) assassin->sound("game/target_hit"); } - // send got hit sound to owner - if (owner()) { + // send hit sound if the owner is controlling this ship + if (owner() && (owner()->control() == this)) { const float chance = math::randomf(100.0f); if (chance < 33.0f) { -- cgit v1.2.3