From d6e4c4e7c2b1e28961f1dfe2f25ef96ced60b21b Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 17 Oct 2010 17:19:03 +0000 Subject: core bullet physics support, initial vstrafe support --- src/game/base/cargo.cc | 1 + src/game/base/cargopod.cc | 5 +++++ src/game/base/game.cc | 5 ++--- src/game/base/ship.cc | 15 +++++++++++++++ src/game/base/ship.h | 3 ++- 5 files changed, 25 insertions(+), 4 deletions(-) (limited to 'src/game') diff --git a/src/game/base/cargo.cc b/src/game/base/cargo.cc index 1a933e8..daf4ac2 100644 --- a/src/game/base/cargo.cc +++ b/src/game/base/cargo.cc @@ -374,6 +374,7 @@ void Cargo::eject(core::EntityControlable *ejector, const int amount) ejector->owner()->send(msgstr.str()); ejector->owner()->sound("game/eject"); } + pod->reset(); } void Cargo::list() diff --git a/src/game/base/cargopod.cc b/src/game/base/cargopod.cc index a3b44bf..b6d2123 100644 --- a/src/game/base/cargopod.cc +++ b/src/game/base/cargopod.cc @@ -18,6 +18,11 @@ CargoPod::CargoPod() : EntityDynamic() // FIXME hardcoded modelname set_modelname("maps/cargo/pod"); + + set_mass(radius()); + + // activate physics + reset(); } CargoPod::~CargoPod() diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 3c84d58..c0ef4ce 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -604,7 +604,7 @@ void Game::func_launch(core::Player *player, std::string const &args) ship->get_axis().assign(dock->axis()); ship->set_state(core::Entity::Normal); - ship->set_state(core::Entity::Jump); + ship->reset(); player->set_view(0); player->send("^BLaunching from " + dock->name()); @@ -671,8 +671,7 @@ void Game::func_goto(core::Player *player, const std::string &args) ship->get_axis().assign(dock->axis()); ship->get_axis().change_direction(180.0f); ship->set_state(core::Entity::Normal); - - ship->set_state(core::Entity::Jump); + ship->reset(); player->set_view(0); player->send("Going to " + dock->name()); diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index a588122..d7d6b59 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -76,6 +76,8 @@ Ship::Ship(core::Player *owner, ShipModel *shipmodel) : core::EntityControlable( set_flag(core::Entity::Dockable); } + + set_mass(radius()); reset(); } @@ -89,7 +91,10 @@ void Ship::reset() current_target_pitch = 0.0f;; current_target_roll = 0.0f; current_target_strafe = 0.0f; + current_target_vstrafe = 0.0f; current_target_afterburner = 0.0f; + + EntityControlable::reset(); } // this is called if another shuo wants to dock this ship @@ -617,6 +622,16 @@ void Ship::frame(float seconds) if ((entity_movement > 0) || (entity_speed > 0)) { set_dirty(); } + + // transfer entity location to motion state + btTransform t; + t.setIdentity(); + t.setOrigin(math::to_btVector3(location())); + t.setBasis(math::to_btMatrix3x3(axis())); + entity_body->setWorldTransform(t); + + if (zone()) + zone()->physics()->synchronizeSingleMotionState(entity_body); } } // namespace game diff --git a/src/game/base/ship.h b/src/game/base/ship.h index 1114df2..1f4f743 100644 --- a/src/game/base/ship.h +++ b/src/game/base/ship.h @@ -40,7 +40,7 @@ public: void initiate_jump(JumpPoint *depart); /// void reset drive controls - void reset(); + virtual void reset(); /// explode the ship void explode(); @@ -62,6 +62,7 @@ private: float current_target_pitch; float current_target_roll; float current_target_strafe; + float current_target_vstrafe; float current_target_afterburner; bool ship_jumpdrive; -- cgit v1.2.3