From ea7c9d3b78db9b40144f5979c1de033b6d06ba98 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 27 Sep 2013 21:12:53 +0000 Subject: Adds a default armor setting to ship templates. --- src/game/base/shipmodel.cc | 7 ++++++- src/game/base/template.cc | 43 ++++++++++++++++++++++++++++--------------- src/game/base/template.h | 8 ++++++++ 3 files changed, 42 insertions(+), 16 deletions(-) (limited to 'src/game') diff --git a/src/game/base/shipmodel.cc b/src/game/base/shipmodel.cc index 7d54ee2..b0f29ef 100644 --- a/src/game/base/shipmodel.cc +++ b/src/game/base/shipmodel.cc @@ -138,10 +138,15 @@ bool ShipModel::init() if (!entitytemplate) { inifile.unknown_error("unkown template '" + str + "'"); } else { + // apply the template settings to the shipmodel shipmodel->set_template(entitytemplate); if (entitytemplate->radius()) { shipmodel->set_radius(entitytemplate->radius()); } + + if (entitytemplate->maxarmor()) { + shipmodel->set_maxarmor(entitytemplate->maxarmor()); + } } } else { inifile.unknown_key(); @@ -410,7 +415,7 @@ void ShipModel::apply(Ship *ship) const ship->set_strafe_force(strafe_force()); ship->set_turn_force(turn_force()); ship->set_roll_force(roll_force()); - ship->set_jumpdrive(jumpdrive()); + ship->set_jumpdrive(jumpdrive()); ship->set_maxarmor(maxarmor()); } diff --git a/src/game/base/template.cc b/src/game/base/template.cc index a2bf66c..03adc20 100644 --- a/src/game/base/template.cc +++ b/src/game/base/template.cc @@ -62,6 +62,9 @@ void Template::print() const { // set secondary color if (has_color_second()) con_print << " primary color " << color_second() << std::endl; + + if (maxarmor()) + con_print << " armor " << maxarmor() << std::endl; } void Template::list() @@ -105,6 +108,11 @@ bool Template::got_template_key(filesystem::IniFile &inifile, Template *entityte } else if (inifile.got_key_float("radius", floatvalue)) { entitytemplate->set_radius(floatvalue); return true; + + } else if (inifile.got_key_float("armor", floatvalue)) { + entitytemplate->set_maxarmor(floatvalue); + return true; + } else { return false; } @@ -215,6 +223,7 @@ Template::Template() : template_radius = 0; template_has_color = false; template_has_color_second = false; + template_maxarmor = 0; } Template::~Template() @@ -238,23 +247,27 @@ void Template::set_color_second(const math::Color &color_second) template_has_color_second = true; } +void Template::set_maxarmor(const float maxarmor) +{ + template_maxarmor = maxarmor; +} void Template::apply(core::Entity *entity) const { - // set radius - if (radius()) - entity->set_radius(radius()); - - // set modelname - if (modelname().size()) - entity->set_modelname(modelname()); - - // set primary color - if (has_color()) - entity->set_color(color()); - - // set secondary color - if (has_color_second()) - entity->set_color_second(color_second()); + // set radius + if (radius()) + entity->set_radius(radius()); + + // set modelname + if (modelname().size()) + entity->set_modelname(modelname()); + + // set primary color + if (has_color()) + entity->set_color(color()); + + // set secondary color + if (has_color_second()) + entity->set_color_second(color_second()); } } // namespace game diff --git a/src/game/base/template.h b/src/game/base/template.h index a89a092..1ae04ab 100644 --- a/src/game/base/template.h +++ b/src/game/base/template.h @@ -28,6 +28,10 @@ public: return template_radius; } + inline const float maxarmor() const { + return template_maxarmor; + } + inline const bool has_color() const { return template_has_color; } @@ -67,6 +71,8 @@ protected: void set_color(const math::Color &color); void set_color_second(const math::Color &color_second); + + void set_maxarmor(const float maxarmor); public: /* --- static ----------------------------------------------------- */ @@ -91,6 +97,8 @@ private: math::Color template_color_second; bool template_has_color_second; + float template_maxarmor; + /* --- static ----------------------------------------------------- */ static core::InfoType *template_infotype; -- cgit v1.2.3