From f36e9bd8190c377836463bdeaf553671d34e8e98 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 6 Apr 2008 14:45:46 +0000 Subject: new target_direction model --- src/game/ship.cc | 11 ++++++++--- src/game/shipmodel.cc | 6 +++--- 2 files changed, 11 insertions(+), 6 deletions(-) (limited to 'src/game') diff --git a/src/game/ship.cc b/src/game/ship.cc index b82b7a8..7c3d21d 100644 --- a/src/game/ship.cc +++ b/src/game/ship.cc @@ -43,9 +43,14 @@ void Ship::frame(float seconds) entity_thrust = 1.0f; // update direction - float direction_offset = degrees180f(target_direction - entity_direction); - float d = ship_shipmodel->turnspeed() * seconds * direction_offset; - entity_direction = degrees360f(entity_direction + d); + if (target_direction > 1.0f) + target_direction = 1.0f; + else if (target_direction < -1.0f) + target_direction = -1.0f; + + // turnspeed is rotations per second + float direction_offset = 360.0f * ship_shipmodel->turnspeed() * seconds * target_direction; + entity_direction = degrees360f(entity_direction + direction_offset); // update speed if (entity_speed < entity_thrust * ship_shipmodel->maxspeed()) { diff --git a/src/game/shipmodel.cc b/src/game/shipmodel.cc index f37e5b2..8e97970 100644 --- a/src/game/shipmodel.cc +++ b/src/game/shipmodel.cc @@ -15,9 +15,9 @@ std::list ShipModel::registry; ShipModel::ShipModel() { //default specifications - shipmodel_acceleration = 1.5f; - shipmodel_maxspeed = 4.0f; - shipmodel_turnspeed = 0.5f; + shipmodel_acceleration = 1.0f; + shipmodel_maxspeed = 3.0f; + shipmodel_turnspeed = 0.1f; add(this); } -- cgit v1.2.3