From 50947891a97f19fa11f9f073c8988156f9655d97 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 6 May 2011 18:27:55 +0000 Subject: Support for func_rotate and func_move collision meshes. --- src/model/collisionmesh.cc | 20 +++++++++++++------- src/model/collisionmesh.h | 14 ++++++++++++-- src/model/mapfile.cc | 32 ++++++++++++++++++++++++++++++-- 3 files changed, 55 insertions(+), 11 deletions(-) (limited to 'src/model') diff --git a/src/model/collisionmesh.cc b/src/model/collisionmesh.cc index 808da63..0bb6580 100644 --- a/src/model/collisionmesh.cc +++ b/src/model/collisionmesh.cc @@ -32,7 +32,12 @@ CollisionMesh::CollisionMesh(const CollisionMesh &other) collisionmesh_scale = other.scale(); collisionmesh_speed = other.speed(); collisionmesh_distance = other.distance(); + + collisionmesh_location.assign(other.location()); + collisionmesh_axis.assign(other.axis()); + collisionmesh_movement.assign(other.movement()); } + CollisionMesh::~CollisionMesh() { if (collisionmesh_owns_triangles) @@ -41,14 +46,15 @@ CollisionMesh::~CollisionMesh() collisionmesh_triangles = 0; } -void CollisionMesh::set_params(const FragmentGroup *group) +void CollisionMesh::set_params(const FragmentGroup & group) { - collisionmesh_type = group->type(); - collisionmesh_location.assign(group->location()); - collisionmesh_axis.assign(group->axis()); - collisionmesh_scale = group->scale(); - collisionmesh_speed = group->speed(); - collisionmesh_distance = group->distance(); + collisionmesh_type = group.type(); + collisionmesh_location.assign(group.location()); + collisionmesh_axis.assign(group.axis()); + collisionmesh_movement.assign(group.movement()); + collisionmesh_scale = group.scale(); + collisionmesh_speed = group.speed(); + collisionmesh_distance = group.distance(); } diff --git a/src/model/collisionmesh.h b/src/model/collisionmesh.h index e80774d..c1f9846 100644 --- a/src/model/collisionmesh.h +++ b/src/model/collisionmesh.h @@ -72,6 +72,10 @@ public: return collisionmesh_axis; } + inline const math::Vector3f &movement() const { + return collisionmesh_movement; + } + inline const float speed() const { return collisionmesh_speed; } @@ -105,12 +109,16 @@ public: collisionmesh_axis.assign(axis); } + inline void set_movement(const math::Vector3f &movement) { + collisionmesh_movement.assign(movement); + } + /** * @brief apply FragmentGroup parameters to the mesh - * This method applies the fragmentgroups type, location, axis, distance, speed and scale + * This method applies the fragmentgroups type, location, axis, movement, distance, speed and scale * to the collision mesh */ - void set_params(const FragmentGroup *group); + void set_params(const FragmentGroup &group); /** * @brief movement speed @@ -147,6 +155,8 @@ private: math::Vector3f collisionmesh_location; math::Axis collisionmesh_axis; + math::Vector3f collisionmesh_movement; + float collisionmesh_speed; float collisionmesh_scale; float collisionmesh_distance; diff --git a/src/model/mapfile.cc b/src/model/mapfile.cc index 0abbdbd..270d63f 100644 --- a/src/model/mapfile.cc +++ b/src/model/mapfile.cc @@ -1317,8 +1317,36 @@ void MapFile::load_fragmentgroup(Model *model, const FragmentGroup::Type class_t } // apply vertexgroup params to the collision mesh - collisionmesh->set_params(group); - + collisionmesh->set_location(translation); + collisionmesh->set_type(class_type); + + // these fragmentgroups are on the same level as worldspawn (no submodels) + // their rotation axis is always identity + + switch (class_type) { + case FragmentGroup::None: + break; + + case FragmentGroup::Rotate: + if (class_speed == 0) { + // default rotation speed 45 degrees per second + class_speed = 45.0f; + } + collisionmesh->set_speed(class_speed); + collisionmesh->set_movement(class_axis.forward()); + break; + + case FragmentGroup::Move: + group->set_speed(class_speed); + group->set_distance(class_distance); + group->set_movement(class_axis.forward()); + break; + + case FragmentGroup::Door: + group->set_speed(class_speed); + break; + } + // add the collision mesh to the collision model model->collisionmodel()->add_mesh(collisionmesh); } -- cgit v1.2.3