From 8a4eb790261737104be262cdeab4b0e7d0f5566d Mon Sep 17 00:00:00 2001
From: Stijn Buys <ingar@osirion.org>
Date: Fri, 15 Aug 2008 14:03:22 +0000
Subject: render dock locations on active targets, fix star texture loading and
 rendering

---
 src/model/dock.cc | 2 +-
 src/model/dock.h  | 2 +-
 src/model/map.cc  | 1 +
 3 files changed, 3 insertions(+), 2 deletions(-)

(limited to 'src/model')

diff --git a/src/model/dock.cc b/src/model/dock.cc
index b850722..bdc63e3 100644
--- a/src/model/dock.cc
+++ b/src/model/dock.cc
@@ -10,7 +10,7 @@ namespace model {
 
 Dock::Dock()
 {
-	dock_radius = 1.0f;
+	dock_radius = 0.01f;
 }
 
 Dock::~Dock()
diff --git a/src/model/dock.h b/src/model/dock.h
index 0ad2738..89a4026 100644
--- a/src/model/dock.h
+++ b/src/model/dock.h
@@ -26,7 +26,7 @@ public:
 		return dock_location;
 	}
 	
-	/// trigger distance in game units, default is 1.0f
+	/// trigger distance default is 0.01f
 	inline float radius() const
 	{
 		return dock_radius;
diff --git a/src/model/map.cc b/src/model/map.cc
index d138b49..6494cd7 100644
--- a/src/model/map.cc
+++ b/src/model/map.cc
@@ -885,6 +885,7 @@ Model * Map::load(std::string const &name)
 				continue;
 							
 			} else if (mapfile.got_key_float("radius", dock->dock_radius)) {
+			dock->dock_radius /= 100.0f;
 				continue;
 				
 			}
-- 
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