From cf0f21b73e53b4371c42c95e1132b1d3ce69ade5 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Wed, 30 Jul 2008 19:50:51 +0000 Subject: minimize opengl transformation matrix by doing eye-location in software --- src/render/camera.cc | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/render/camera.cc') diff --git a/src/render/camera.cc b/src/render/camera.cc index 283f40f..a9aa1ca 100644 --- a/src/render/camera.cc +++ b/src/render/camera.cc @@ -322,7 +322,8 @@ void Camera::draw() // apply camera offset gl::translate(distance * camera_axis.forward()); */ - gl::translate(-1.0f * camera_eye); + // camera sticks at 0,0,0 + //gl::translate(camera_target - camera_eye); } void Camera::set_direction(float direction) -- cgit v1.2.3