From fb1d166768e516a8493c16064640c98b1efa6707 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 7 Jul 2009 09:32:38 +0000 Subject: Moved vertexarray from render to core --- src/render/draw.cc | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/render/draw.cc') diff --git a/src/render/draw.cc b/src/render/draw.cc index 5784347..f128019 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -1025,10 +1025,10 @@ void draw(float seconds) } // set vertex array pointers - glVertexPointer(3, GL_FLOAT, 0, vertexarray->vertex()); - glNormalPointer(GL_FLOAT, 0, vertexarray->normal()); - glColorPointer(3, GL_FLOAT, 0, vertexarray->color()); - glTexCoordPointer(3, GL_FLOAT, 0, vertexarray->texture()); + glVertexPointer(3, GL_FLOAT, 0, core::game()->vertexarray()->vertex()); + glNormalPointer(GL_FLOAT, 0, core::game()->vertexarray()->normal()); + glColorPointer(3, GL_FLOAT, 0, core::game()->vertexarray()->color()); + glTexCoordPointer(3, GL_FLOAT, 0, core::game()->vertexarray()->texture()); // enable vertex arrays glEnableClientState(GL_VERTEX_ARRAY); -- cgit v1.2.3