From 5d4e993e485ae3432eabb45caf4e4d43c9bc54e6 Mon Sep 17 00:00:00 2001 From: Evan Goers Date: Tue, 24 Jan 2012 06:44:19 +0000 Subject: Added a 'specular' material parameter. Defaults to 'color' values. Tweaked lighting a bit. --- src/render/gl.cc | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/render/gl.cc') diff --git a/src/render/gl.cc b/src/render/gl.cc index 3c672cd..48b9b52 100644 --- a/src/render/gl.cc +++ b/src/render/gl.cc @@ -223,6 +223,11 @@ void color(Color const & color) glColor4fv(color.ptr()); } +void specular(Color const & specular) +{ + glMaterialfv(GL_FRONT, GL_SPECULAR, specular.ptr()); +} + void matrixmode(GLenum mode) { glMatrixMode(mode); -- cgit v1.2.3