From d6471bf0f398257cb379944323cf85e8115491a5 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 13 Oct 2013 20:14:17 +0000 Subject: Axded explosion trigger for particle ejecotrs, fixed explosion particles for destroyed entities. --- src/render/particlesystemscript.cc | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/render/particlesystemscript.cc') diff --git a/src/render/particlesystemscript.cc b/src/render/particlesystemscript.cc index 03ce86e..4c1f62b 100644 --- a/src/render/particlesystemscript.cc +++ b/src/render/particlesystemscript.cc @@ -235,6 +235,10 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) ejector->set_impulse(b); continue; + } else if (inifile.got_key_bool("explosion", b)) { + ejector->set_impulse(b); + continue; + } else if (inifile.got_key_bool("entity", b)) { ejector->set_entity(b); continue; -- cgit v1.2.3