From fd6663f0d3a4e860c14a0f3279fcce06d27fa283 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 27 Jan 2013 15:19:14 +0000 Subject: ADded support for streak style particles. --- src/render/particlesystemscript.cc | 25 +++++++++++++++++-------- 1 file changed, 17 insertions(+), 8 deletions(-) (limited to 'src/render/particlesystemscript.cc') diff --git a/src/render/particlesystemscript.cc b/src/render/particlesystemscript.cc index 2f90f1b..0fad772 100644 --- a/src/render/particlesystemscript.cc +++ b/src/render/particlesystemscript.cc @@ -27,10 +27,10 @@ void ParticleSystemScript::list() switch (ejector->type()) { case ParticleEjectorScript::Sprite: - strval.append(" sprite"); + strval.append(" sprites"); break; case ParticleEjectorScript::Flare: - strval.append(" flare"); + strval.append(" flares"); break; case ParticleEjectorScript::Trail: strval.append(" trail"); @@ -39,7 +39,7 @@ void ParticleSystemScript::list() strval.append(" flame"); break; case ParticleEjectorScript::Streak: - strval.append(" streak"); + strval.append(" streaks"); break; } } @@ -128,7 +128,7 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) } else { inifile.unknown_error("ejector section without particles section"); } - } else if (inifile.got_section("streak")) { + } else if (inifile.got_section("streaks")) { if (script) { ejector = script->add_ejector(); ejector->set_type(ParticleEjectorScript::Streak); @@ -146,7 +146,7 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) } else if (script) { - if (inifile.in_section("sprites") || inifile.in_section("flares") || inifile.in_section("trail") || inifile.in_section("flame") || inifile.in_section("streak")) { + if (inifile.in_section("sprites") || inifile.in_section("flares") || inifile.in_section("trail") || inifile.in_section("flame") || inifile.in_section("streaks")) { if (inifile.got_key_string("cull", strval)) { aux::to_label(strval); @@ -171,6 +171,11 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) ejector->get_speed_vec() *= 0.01f; continue; + } else if (inifile.got_key_vector2f_opt("tailspeed", ejector->get_tailspeed_vec())) { + // convert tail speed from meters/second to game units/second + ejector->get_tailspeed_vec() *= 0.01f; + continue; + } else if (inifile.got_key_float("acceleration", f)) { // convert speed from meters/second to game units/second ejector->set_acceleration(f * 0.01f); @@ -241,6 +246,10 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) ejector->set_attached(b); continue; + } else if (inifile.got_key_bool("scaled", b)) { + ejector->set_scaled(b); + continue; + } else if (inifile.got_key_float("angle", yaw)) { if (yaw == model::ANGLEUP) { @@ -292,10 +301,10 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) switch (ejector->type()) { case ParticleEjectorScript::Sprite: - strval.append(" sprite"); + strval.append(" sprites"); break; case ParticleEjectorScript::Flare: - strval.append(" flare"); + strval.append(" flares"); break; case ParticleEjectorScript::Trail: strval.append(" trail"); @@ -304,7 +313,7 @@ ParticleSystemScript *ParticleSystemScript::load(const std::string &label) strval.append(" flame"); break; case ParticleEjectorScript::Streak: - strval.append(" streak"); + strval.append(" streaks"); break; } } -- cgit v1.2.3