From d6e4c4e7c2b1e28961f1dfe2f25ef96ced60b21b Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 17 Oct 2010 17:19:03 +0000 Subject: core bullet physics support, initial vstrafe support --- src/render/render.cc | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/render/render.cc') diff --git a/src/render/render.cc b/src/render/render.cc index acc9c86..398cb6b 100644 --- a/src/render/render.cc +++ b/src/render/render.cc @@ -36,7 +36,7 @@ core::Cvar *r_radius = 0; core::Cvar *r_sky = 0; core::Cvar *r_wireframe = 0; core::Cvar *r_mipmap = 0; -core::Cvar *r_collision = 0; +core::Cvar *r_physics = 0; core::Cvar *r_normals = 0; core::Cvar *r_normalize = 0; @@ -106,10 +106,10 @@ void init(int width, int height) r_specular = core::Cvar::get("r_specular", "0.2", core::Cvar::Archive); r_specular->set_info("[float] specular light intensity"); - /* - r_collision = core::Cvar::get("r_collision", "1", core::Cvar::Archive); - r_collision->set_info("[bool] render collision (server side only)"); - */ + + r_physics = core::Cvar::get("r_physics", "0", core::Cvar::Archive); + r_physics->set_info("[bool] render physics (local game only)"); + Screenshot::screenshotformat = core::Cvar::get("screenshotformat", "jpg", core::Cvar::Archive); Screenshot::screenshotformat->set_info("[string] screenshot format: jpg png tga"); -- cgit v1.2.3