From bab6eff9da1927a4fc1e22d97e56199c1b677670 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Fri, 14 Aug 2009 11:37:10 +0000 Subject: model API cleanup, render WORLDSCALE --- src/render/state.cc | 14 -------------- 1 file changed, 14 deletions(-) (limited to 'src/render/state.cc') diff --git a/src/render/state.cc b/src/render/state.cc index 2bf50af..96c7c0a 100644 --- a/src/render/state.cc +++ b/src/render/state.cc @@ -79,20 +79,6 @@ void State::clear() gl::shademodel(GL_SMOOTH); //gl::shademodel(GL_FLAT); - // lighting settings for the default light GL_LIGHT0 - GLfloat light_position[] = { 0.0, 0.0, 0.0, 1.0 }; - GLfloat ambient_light[] = { 0.01f, 0.01f, 0.01f, 1.0f }; - GLfloat diffuse_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; - GLfloat specular_light[] = { 0.2f, 0.2f, 0.2f, 1.0f }; - - glLightfv(GL_LIGHT0, GL_POSITION, light_position); - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_light); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_light); - glLightfv(GL_LIGHT0, GL_SPECULAR, specular_light); - - // GL_LIGHT0 is always enabled - gl::enable(GL_LIGHT0); - // color tracking glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); -- cgit v1.2.3