From 4cad4a27677b0490d3ba0018bc3404961f925ed5 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 8 Nov 2008 10:17:37 +0000 Subject: docking, bumps network protocol version --- src/render/camera.cc | 48 +++++++++++++++++++++++++++++------------ src/render/draw.cc | 60 ++++++++++++++++++++++++++++++---------------------- 2 files changed, 69 insertions(+), 39 deletions(-) (limited to 'src/render') diff --git a/src/render/camera.cc b/src/render/camera.cc index 852e93f..04d899f 100644 --- a/src/render/camera.cc +++ b/src/render/camera.cc @@ -207,25 +207,45 @@ void Camera::frame(float seconds) math::Axis target_axis; float d = 0; - if (!core::localcontrol()) { - + if (core::localplayer()->view()) { if (camera_mode != Overview) { set_mode(Overview); } - - // TODO read Zone overview positions - camera_eye.clear(); - camera_target.clear(); - camera_axis.clear(); - pitch_current = pitch_overview; - camera_axis.change_pitch(pitch_current); - - //distance = 20.0f; - distance = 8.0f; + } else if (core::localcontrol()) { + if (camera_mode == Overview) { + set_mode(Track); + } + } else { + if (camera_mode != Overview) { + set_mode(Overview); + } + } + if (mode() == Overview) { + camera_eye.clear(); + + if (core::localplayer()->view()) { + // player view entity + camera_target.assign(core::localplayer()->view()->location()); + camera_axis.assign(core::localplayer()->view()->axis()); + camera_axis.change_direction(180.0f); + distance = math::max(core::localplayer()->view()->radius(), 1.0f) * 2.0f; + + } else if (core::localplayer()->zone()->default_view()) { + // default zone view entity + camera_target.assign(core::localplayer()->zone()->default_view()->location()); + camera_axis.assign(core::localplayer()->zone()->default_view()->axis()); + camera_axis.change_direction(180.0f); + distance = math::max(core::localplayer()->zone()->default_view()->radius(), 1.0f) * 2.0f; + } else { + // default location (0,0,0) + camera_target.clear(); + camera_axis.clear(); + pitch_current = pitch_overview; + camera_axis.change_pitch(pitch_current); + distance = 8.0f; + } } else { - if (mode() == Overview) - set_mode(Track); camera_target.assign(core::localcontrol()->state()->location()); target_axis.assign(core::localcontrol()->state()->axis()); diff --git a/src/render/draw.cc b/src/render/draw.cc index 7bbb89c..1b1262f 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -112,32 +112,21 @@ void pass_prepare(float seconds) } } - entity->state()->state_visible = false; - entity->state()->state_detailvisible = false; - entity->state()->state_targetable = false; - - entity->state()->state_distance = math::distance(Camera::eye(), entity->state()->location()); + entity->state()->state_visible = entity->visible(); - // calculate visibility for entities with models - if (entity->model()) { - - float r = entity->model()->radius(); - math::clamp(r, 1.0f, farplane / drawfxdistance); - if (entity->state()->distance() < drawfxdistance * r) { - // entites within detail range - entity->state()->state_visible = true; - entity->state()->state_detailvisible = true; - } else if (entity->state()->distance() < drawdistance * r && entity->state()->distance() < core::range::max) { - // entities within drawing distance, outside detail range - entity->state()->state_visible = true; - entity->state()->state_detailvisible = false; + if ((entity->type() == core::Entity::Controlable)) { + if (static_cast(entity)->eventstate() == core::Entity::Docked) { + entity->state()->state_visible = false; } + } - } else { - entity->state()->state_visible = true; + entity->state()->state_detailvisible = false; + entity->state()->state_targetable = false; + entity->state()->state_distance = math::distance(Camera::eye(), entity->state()->location()); - if (entity->type() == core::Entity::Globe) { - + if (entity->state()->visible()) { + // globes + if (entity->type() == core::Entity::Globe) { core::EntityGlobe *globe = static_cast(entity); // add the globe to the globes list @@ -174,8 +163,26 @@ void pass_prepare(float seconds) gl::enable(GL_LIGHT1); has_zone_light = true; } - } - } + + } else if (entity->model()) { + + float r = entity->model()->radius(); + math::clamp(r, 1.0f, farplane / drawfxdistance); + if (entity->state()->distance() < drawfxdistance * r) { + // entites within detail range + entity->state()->state_visible = true; + entity->state()->state_detailvisible = true; + } else if (entity->state()->distance() < drawdistance * r && entity->state()->distance() < core::range::max) { + // entities within drawing distance, outside detail range + entity->state()->state_visible = true; + entity->state()->state_detailvisible = false; + } else { + // out of range + entity->state()->state_visible = false; + entity->state()->state_detailvisible = false; + } + } + } } } @@ -1076,7 +1083,10 @@ void draw(float seconds) gl::depthmask(GL_FALSE); // disable depth buffer writing draw_pass_spacegrid(); // draw the blue spacegrid - Dust::draw(zone_color); // draw spacedust + + if (!core::localplayer()->view()) { + Dust::draw(zone_color); // draw spacedust + } draw_pass_model_fx(seconds); // draw entity lights and engines -- cgit v1.2.3