From 1a35dffad7156592c6e983776b470a4108960bd3 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 7 May 2011 19:38:20 +0000 Subject: Removed a number of unused variables to make gcc 4.6 happy. --- src/client/keyboard.cc | 3 --- src/client/soundext.cc | 4 ++-- src/dedicated/dedicated.cc | 5 ----- src/game/base/game.cc | 2 -- src/game/base/ship.cc | 12 ++++++------ 5 files changed, 8 insertions(+), 18 deletions(-) (limited to 'src') diff --git a/src/client/keyboard.cc b/src/client/keyboard.cc index 7486ff3..c2b3827 100644 --- a/src/client/keyboard.cc +++ b/src/client/keyboard.cc @@ -547,13 +547,10 @@ void Keyboard::list_binds() unsigned int Keyboard::translate_keysym(int keysym, int modifier) { - bool shift = false; - bool numlock = false; // keypad keys if (modifier & KMOD_NUM) { - numlock = true; switch (keysym) { case SDLK_KP0: return '0'; diff --git a/src/client/soundext.cc b/src/client/soundext.cc index db8f642..e9d2deb 100644 --- a/src/client/soundext.cc +++ b/src/client/soundext.cc @@ -104,11 +104,11 @@ SoundExt::SoundExt(core::Entity *entity) : core::Extension(core::Extension::Soun if (entity->type() == core::Entity::Controlable) { core::EntityControlable *entityco = static_cast(entity); unsigned int enginesoundset = 0; - unsigned int impulsesoundset = 0; + //unsigned int impulsesoundset = 0; if (entityco->model()) { enginesoundset = entityco->model()->enginesound(); - impulsesoundset = entityco->model()->impulsesound(); + //impulsesoundset = entityco->model()->impulsesound(); } std::stringstream soundname; diff --git a/src/dedicated/dedicated.cc b/src/dedicated/dedicated.cc index be52875..3d763f4 100644 --- a/src/dedicated/dedicated.cc +++ b/src/dedicated/dedicated.cc @@ -52,11 +52,6 @@ void Dedicated::init(int count, char **arguments) void Dedicated::run() { - float server_framerate = 1.0f / 25.0f; - - if (core::Cvar::sv_framerate->value()) - server_framerate = 1.0f / core::Cvar::sv_framerate->value(); - core::Timer timer; timer.mark(); diff --git a/src/game/base/game.cc b/src/game/base/game.cc index 89c6baf..4bc94f0 100644 --- a/src/game/base/game.cc +++ b/src/game/base/game.cc @@ -1044,7 +1044,6 @@ bool Game::load_world() con_print << "^BLoading world..." << std::endl; - Faction *faction = 0; core::Zone *zone = 0; std::string label; math::Color color; @@ -1053,7 +1052,6 @@ bool Game::load_world() if (inifile.got_section()) { zone = 0; - faction = 0; if (inifile.got_section("world")) { continue; diff --git a/src/game/base/ship.cc b/src/game/base/ship.cc index 0e4b634..0fa44fb 100644 --- a/src/game/base/ship.cc +++ b/src/game/base/ship.cc @@ -286,7 +286,7 @@ void Ship::set_zone(core::Zone *zone) void Ship::action (btScalar seconds) { - float maxspeed = 0; + //float maxspeed = 0; float engine_force = 0; float turn_force = ship_turn_force; float roll_force = ship_roll_force; @@ -296,25 +296,25 @@ void Ship::action (btScalar seconds) switch (entity_state) { case core::Entity::Normal: engine_force = ship_thrust_force * entity_thrust; - maxspeed = ship_shipmodel->maxspeed() * entity_thrust; + //maxspeed = ship_shipmodel->maxspeed() * entity_thrust; break; case core::Entity::ImpulseInitiate: case core::Entity::Impulse: engine_force = ship_impulse_force; - maxspeed = (Game::g_impulsespeed ? Game::g_impulsespeed->value() * 0.01f : 0.0f); + //maxspeed = (Game::g_impulsespeed ? Game::g_impulsespeed->value() * 0.01f : 0.0f); turn_force *= .5f; roll_force *= .5f; break; case core::Entity::JumpInitiate: case core::Entity::Jump: - maxspeed = 0.0f; + //maxspeed = 0.0f; engine_force = 0.0f; break; case core::Entity::Docked: - maxspeed = 0.0f; + //maxspeed = 0.0f; engine_force = 0.0f; t.setIdentity(); @@ -326,7 +326,7 @@ void Ship::action (btScalar seconds) return; break; default: - maxspeed = 0.0f; + //maxspeed = 0.0f; engine_force = 0.0f; break; } -- cgit v1.2.3