From 27345ec20eebccd070287b89cdefb4e4381af5cf Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sat, 23 Feb 2008 19:48:13 +0000 Subject: sv_framerate and cl_framerate --- src/client/chat.cc | 8 +++++--- src/client/client.cc | 39 ++++++++++++++++++++++----------------- src/core/application.cc | 4 ++-- src/core/entity.cc | 12 ++++++++---- src/core/gameconnection.cc | 2 ++ src/server/server.cc | 19 +++++++++---------- 6 files changed, 48 insertions(+), 36 deletions(-) (limited to 'src') diff --git a/src/client/chat.cc b/src/client/chat.cc index 4e7416f..8d5e94c 100644 --- a/src/client/chat.cc +++ b/src/client/chat.cc @@ -73,9 +73,11 @@ void draw() // draw the console input gl::enable(GL_TEXTURE_2D); - gl::color(0.0f, 1.0f, 0.0f, 1.0f); - draw_text(CHARWIDTH , 4 + CHARHEIGHT * (MAXNOTIFYLINES+1), "Say:"); - + gl::color(1.0f, 1.0f, 1.0f, 1.0f); + draw_text(CHARWIDTH , 4 + CHARHEIGHT * (MAXNOTIFYLINES+1), "say"); + gl::color(0.0f, 1.0f, .0f, 1.0f); + draw_text(CHARWIDTH*4 , 4 + CHARHEIGHT * (MAXNOTIFYLINES+1), ":"); + gl::color(1.0f, 1.0f, 1.0f, 1.0f); draw_text(CHARWIDTH*6, 4 + CHARHEIGHT * (MAXNOTIFYLINES+1), (*history_pos)); diff --git a/src/client/client.cc b/src/client/client.cc index 33b3a04..a25b958 100644 --- a/src/client/client.cc +++ b/src/client/client.cc @@ -23,6 +23,8 @@ namespace client { +core::Cvar *cl_framerate = 0; + //--- private definition ------------------------------------------ /// client application implementation class Client : public core::Application @@ -90,6 +92,7 @@ void Client::init() // client variables core::Cvar::get("cl_name", "Player", core::Cvar::Archive); core::Cvar::get("cl_color", "1.0 1.0 1.0", core::Cvar::Archive); + cl_framerate = core::Cvar::get("cl_framerate", "0"); // initialize SDL, but do not initialize any subsystems SDL_Init(0); @@ -115,28 +118,30 @@ void Client::run() { con_print << "Running client..." << std::endl; - Uint32 chrono = SDL_GetTicks(); + + + Uint32 client_framerate = (Uint32)(1000/120); + Uint32 elapsed = 0; while (true) { - Uint32 current = SDL_GetTicks(); + if (cl_framerate->value()) + client_framerate = (Uint32) (1000.0f / cl_framerate->value()); - // overflow protection ~49 days - if (current < chrono) { - chrono = current; - } + Uint32 chrono = SDL_GetTicks(); - // run a core frame - float seconds = ((float)(current - chrono)) / 1000.0f; - core::Application::frame(seconds); - - // run a video frame - video::frame(seconds); + core::Application::frame((float)elapsed / 1000.0f); + video::frame((float)elapsed / 1000.0f); + input::frame((float)elapsed / 1000.0f); - // process input - input::frame(seconds); - - // update the main loop chronometer - chrono = current; + // sleep + Uint32 current = SDL_GetTicks(); + + elapsed = current - chrono; + + if (elapsed < client_framerate) { + SDL_Delay(client_framerate - elapsed); + elapsed = client_framerate; + } } } diff --git a/src/core/application.cc b/src/core/application.cc index 7d6f62a..358c655 100644 --- a/src/core/application.cc +++ b/src/core/application.cc @@ -263,12 +263,12 @@ void Application::frame(float seconds) // execute commands in the buffer CommandBuffer::exec(); + application_time += seconds; + // don't run zero lenght time frames if (seconds == 0.0f) return; - application_time += seconds; - if (!connected()) return; diff --git a/src/core/entity.cc b/src/core/entity.cc index 4cce2cb..a0da4ea 100644 --- a/src/core/entity.cc +++ b/src/core/entity.cc @@ -295,14 +295,18 @@ void EntityControlable::frame(float seconds) void EntityControlable::set_thrust(float thrust) { - target_thrust = thrust; - entity_dirty = true; + if (!(thrust == target_thrust)) { + target_thrust = thrust; + entity_dirty = true; + } } void EntityControlable::set_direction(float direction) { - target_direction = direction; - entity_dirty = true; + if (!(target_direction == direction)) { + target_direction = direction; + entity_dirty = true; + } } } diff --git a/src/core/gameconnection.cc b/src/core/gameconnection.cc index 07a27a6..4c31f78 100644 --- a/src/core/gameconnection.cc +++ b/src/core/gameconnection.cc @@ -94,6 +94,7 @@ void GameConnection::frame(float seconds) connection_frametime += seconds; f = 1.0f / core::Cvar::sv_framerate->value(); if (connection_frametime < f) { + /* // run client prediction std::map::iterator it; for (it=Entity::registry.begin(); it != Entity::registry.end(); it++) { @@ -102,6 +103,7 @@ void GameConnection::frame(float seconds) entity->frame(seconds); } } + */ return; } } else { diff --git a/src/server/server.cc b/src/server/server.cc index c07be52..d68d278 100644 --- a/src/server/server.cc +++ b/src/server/server.cc @@ -64,24 +64,23 @@ void Server::init() void Server::run() { - float server_framerate = 1.0f / 20.0f; + float server_framerate = 1.0f / 25.0f; + if (core::Cvar::sv_framerate->value()) server_framerate = 1.0f / core::Cvar::sv_framerate->value(); server::Timer timer; + float elapsed = 0; while(true) { timer.mark(); - frame(server_framerate); - float elapsed = timer.elapsed(); - - float sleeptime = server_framerate - elapsed; - if (sleeptime <0) - sleeptime = 0; + frame(elapsed); + elapsed = timer.elapsed(); - sys::sleep(sleeptime); - - + if (elapsed < server_framerate) { + sys::sleep(server_framerate - elapsed); + elapsed = server_framerate; + } } } -- cgit v1.2.3