From 84d6f8c6a58c2b0e94a6137b4a055a4e32d29457 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Tue, 15 Jul 2008 00:16:45 +0000 Subject: various small fixes --- src/client/input.cc | 23 ++++++++++++++--------- src/client/view.cc | 20 +++++++------------- src/core/gameserver.cc | 2 ++ 3 files changed, 23 insertions(+), 22 deletions(-) (limited to 'src') diff --git a/src/client/input.cc b/src/client/input.cc index 1b895b7..10be405 100644 --- a/src/client/input.cc +++ b/src/client/input.cc @@ -56,6 +56,9 @@ bool mouse_control = false; const float thruster_offset = 0.05f; +// small hack to prevent two sounds triggered by the scrollwheel +bool singleclick = true; + //--- engine functions -------------------------------------------- void func_screenshot(std::string const & args) @@ -232,14 +235,18 @@ void action_press(std::string const &action) { /* -- thruster ------------------------------------ */ if (action.compare("+thrust") == 0) { - if (local_thrust < 1.0f) + if (local_thrust < 1.0f && singleclick) { audio::play("ui/thruster"); + singleclick = false; + } local_thrust += thruster_offset; } else if (action.compare("-thrust") == 0) { - if (local_thrust > 0.0f) + if (local_thrust > 0.0f && singleclick) { audio::play("ui/thruster"); + singleclick = false; + } local_thrust -= 2.0f * thruster_offset; /* -- mouse control ------------------------------- */ @@ -355,6 +362,7 @@ void frame(float seconds) SDL_Event event; Key *key = 0; bool pressed = false; + singleclick = true; while (SDL_PollEvent(&event)) { pressed = false; @@ -400,7 +408,7 @@ void frame(float seconds) if (keysym.mod & KMOD_CAPS) capslock = true; else capslock = false; if ((keysym.mod & KMOD_LSHIFT) || (keysym.mod & KMOD_RSHIFT)) capslock != capslock; */ - // FIXME screenshot and console are always captured + // console key is always captured if (key->bind().compare("ui_console") == 0) { console()->toggle(); local_direction = 0.0f; @@ -410,16 +418,13 @@ void frame(float seconds) render::Camera::set_direction(0.0f); render::Camera::set_pitch(0.0f); - } else if (key->bind().compare("screenshot") == 0) { - video::screenshot(); - } else if (console()->visible()) { - // FIXME send key events to the console + // send key events to the console if (event.type == SDL_KEYDOWN) console()->keypressed(translate_keysym(event.key.keysym)); } else if (chat::visible()) { - // FIXME send key events to the chat box + // send key events to the chat box if (event.type == SDL_KEYDOWN) chat::keypressed(translate_keysym(event.key.keysym)); @@ -445,7 +450,7 @@ void frame(float seconds) } else { - if (core::application()->connected() && core::localcontrol()) { + if (core::application()->connected() && core::localcontrol() && !console()->visible() && !chat::visible()) { char c = key->bind().c_str()[0]; if (c == '+' || c == '-') { diff --git a/src/client/view.cc b/src/client/view.cc index fa96096..2bbae15 100644 --- a/src/client/view.cc +++ b/src/client/view.cc @@ -146,9 +146,6 @@ void draw_status() { using namespace render; - if (console()->visible()) - return; - // print the status in the upper left corner std::stringstream status; @@ -267,8 +264,6 @@ void draw_cursor() } - - gl::color(color); gl::begin(gl::Quads); @@ -305,6 +300,9 @@ void frame(float seconds) if (core::application()->connected() && core::game()->serverframetime()) { render::draw(seconds); // draw the world + if (draw_radar->value()) { + Radar::draw(); + } } // switch to ortographic projection to draw the GUI @@ -323,14 +321,6 @@ void frame(float seconds) } // draw text elements - Text::setfont("bitmaps/fonts/console", 12, 18); - console()->draw(); - chat::draw(); - - if (draw_radar->value()) { - Radar::draw(); - } - if (draw_ui->value()) { Text::setfont("bitmaps/fonts/gui", 16, 24); draw_status(); @@ -338,6 +328,10 @@ void frame(float seconds) // draw the mouse cursor draw_cursor(); } + + Text::setfont("bitmaps/fonts/console", 12, 18); + chat::draw(); + console()->draw(); gl::disable(GL_TEXTURE_2D); } diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc index 4172d4f..0a2370c 100644 --- a/src/core/gameserver.cc +++ b/src/core/gameserver.cc @@ -195,6 +195,8 @@ GameServer::~GameServer() delete server_module; } + Func::remove("kick"); + Func::remove("mute"); Func::remove("unmute"); -- cgit v1.2.3