From c8a6ff1c0693ca1bd9025dcbdd7c22e3d193f8dd Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Sun, 8 Feb 2009 13:13:11 +0000 Subject: materials registry, read shaderlist.txt --- src/model/Makefile.am | 4 +- src/model/Makefile.in | 478 +++++++++++++++++++++++++++++++++++++++++++++++ src/model/material.cc | 153 +++++++++++++++ src/model/material.h | 47 ++++- src/render/render.cc | 26 ++- src/render/screenshot.cc | 2 +- 6 files changed, 703 insertions(+), 7 deletions(-) create mode 100644 src/model/Makefile.in create mode 100644 src/model/material.cc (limited to 'src') diff --git a/src/model/Makefile.am b/src/model/Makefile.am index 93023ff..81512ab 100644 --- a/src/model/Makefile.am +++ b/src/model/Makefile.am @@ -1,7 +1,7 @@ METASOURCES = AUTO -libmodel_la_SOURCES = classes.cc fragment.cc map.cc model.cc plane.cc \ - primitives.cc quad.cc triangle.cc vertexarray.cc +libmodel_la_SOURCES = classes.cc fragment.cc map.cc material.cc model.cc \ + plane.cc primitives.cc quad.cc triangle.cc 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"filesystem/filestream.h" +#include "model/material.h" +#include "sys/sys.h" + +namespace model +{ + +Material::Material(const std::string &name) : material_name(name) +{ +} + +Material::~Material() +{ +} + +Material::Registry Material::material_registry; + +void Material::init() +{ + con_print << "^BInitializing materials..." << std::endl; + + filesystem::IFileStream shaderlist("materials/shaderlist.txt"); + if (!shaderlist.is_open()) { + con_warn << "Could not open " << shaderlist.name() << std::endl; + return; + } + + con_debug << " " << shaderlist.name() << std::endl; + + char line[1024]; + while (shaderlist.getline(line, 1023)) { + if ((line[0] == 0) || (line[0] == '#') || (line[0] == ';')) { + continue; + } else { + std::string s(line); + aux::trim(s); + load_shader(s); + } + } + + shaderlist.close(); +} + +void Material::add(Material *material) +{ + if (!find(material->name())) { + material_registry[material->name()] = material; + } +} + +void Material::load_shader(const std::string &shadername) +{ + std::string shaderfilename("materials/"); + shaderfilename.append(shadername); + shaderfilename.append(".shader"); + + filesystem::IFileStream shaderfile(shaderfilename); + if (!shaderfile.is_open()) { + con_warn << "Could not open " << shaderfile.name() << std::endl; + return; + } + + int parselevel = 0; + char line[1024]; + unsigned int count = 0; + + while (shaderfile.getline(line, 1023)) { + // read materials + std::string s(line); + aux::trim(s); + + // skip empty lines + if (!s.size()) + continue; + + // skip comments + if ((s[0] == '#') || (s[0] == ';') || ((s[0] == '/') && (s[1] == '/'))) + continue; + + std::istringstream linestream(s); + std::string firstword; + + if (linestream >> firstword) { + + if (firstword.compare("}") == 0) { + parselevel--; + + } else if (firstword.compare("{") == 0) { + parselevel++; + + } else if ((firstword.size()) && (parselevel == 0) ) { + + if (firstword.compare(0, 9, "textures/") == 0) { + firstword.erase(0, 9); + Material *material = new Material(firstword); + add(material); + count++; + } + + } else if (parselevel == 1) { + + } + } + } + + con_debug << " " << shaderfile.name() << " " << count << " materials " << std::endl; + + shaderfile.close(); +} + +void Material::shutdown() +{ + clear(); +} + +void Material::clear() +{ + con_print << "^BClearing materials..." << std::endl; + + for (Registry::iterator i = material_registry.begin(); i != material_registry.end(); ++i) { + delete (*i).second; + } + + material_registry.clear(); +} + +void Material::list() +{ + for (Registry::iterator i = material_registry.begin(); i != material_registry.end(); ++i) { + con_print << " " << (*i).second->name() << std::endl; + } + con_print << material_registry.size() << " registered materials" << std::endl; +} + +Material *Material::find(const std::string &name) +{ + for (Registry::iterator i = material_registry.begin(); i != material_registry.end(); ++i) { + if ((*i).first.compare(name) == 0) + return (*i).second; + } + return 0; +} + +} diff --git a/src/model/material.h b/src/model/material.h index bdfee68..8081792 100644 --- a/src/model/material.h +++ b/src/model/material.h @@ -7,13 +7,58 @@ #ifndef __INCLUDED_MODEL_MATERIAL_H__ #define __INCLUDED_MODEL_MATERIAL_H__ +#include +#include + namespace model { +/// fragment surface material parameters class Material { public: - enum Flags { None=0, Primary=1, Secondary=2, Tertiary=3, Dark=4, Light=8, Engine=16}; + /// surface flags + enum SurfaceFlags { None=0, Primary=1, Secondary=2, Tertiary=3, Dark=4, Light=8, Engine=16}; + + /// type definition for the material registry + typedef std::map Registry; + + Material(const std::string &name); + ~Material(); + + inline const std::string &name() { return material_name; } + +/* ---- static ----------------------------------------------------- */ + + /** + * @brief initialize materials + * reads materials from the shader files + */ + static void init(); + + /// clear all materials + static void shutdown(); + + /// clear all materials + static void clear(); + + /// list registered materials + static void list(); + + /// add a material to the registry + static void add(Material *material); + + /// find a material in the registry + static Material *find(const std::string &name); + +private: + + std::string material_name; + + /// the material registry + static Registry material_registry; + + static void load_shader(const std::string &shadername); }; } diff --git a/src/render/render.cc b/src/render/render.cc index 41aa96f..fbeec11 100644 --- a/src/render/render.cc +++ b/src/render/render.cc @@ -14,6 +14,8 @@ #include "core/gameinterface.h" #include "filesystem/filesystem.h" #include "model/model.h" +#include "model/material.h" +#include "model/material.h" #include "render/gl.h" #include "render/state.h" #include "render/dust.h" @@ -39,6 +41,11 @@ void func_list_textures(std::string const &args) Textures::list(); } +void func_list_materials(std::string const &args) +{ + model::Material::list(); +} + void func_list_particles(std::string const &args) { ParticleScript::list(); @@ -63,6 +70,9 @@ void init(int width, int height) Dust::init(); + // read materials + model::Material::init(); + // size of the vertex array in megabytes r_arraysize = core::Cvar::get("r_arraysize", 0.0f , core::Cvar::Archive); r_arraysize->set_info("[int] size of the vertex array in Mb"); @@ -102,10 +112,14 @@ void init(int width, int height) // engine functions core::Func *func = core::Func::add("list_textures", func_list_textures); - func->set_info("list loaded textures"); + func->set_info("list registered textures"); + + func = core::Func::add("list_materials", func_list_materials); + func->set_info("list registered materials"); + func = core::Func::add("list_particles", func_list_particles); - func->set_info("list loaded particle scripts"); + func->set_info("list registered particle scripts"); } // unload game assets (zone change) @@ -166,9 +180,12 @@ void clear() } } - // clear model refistry + // clear model registry model::Model::clear(); + // clear materials + model::Material::clear(); + // clear particle system scripts ParticleScript::clear(); @@ -197,6 +214,8 @@ void reset() vertexarray = new model::VertexArray(mb); Dust::reset(); + + model::Material::init(); } void resize(int width, int height) @@ -208,6 +227,7 @@ void shutdown() { con_print << "^BShutting down renderer..." << std::endl; + core::Func::remove("list_materials"); core::Func::remove("list_particles"); core::Func::remove("list_textures"); diff --git a/src/render/screenshot.cc b/src/render/screenshot.cc index aa5aa9e..043756b 100644 --- a/src/render/screenshot.cc +++ b/src/render/screenshot.cc @@ -35,7 +35,7 @@ void Screenshot::save() // make sure the screenshots folder exists filename.assign(filesystem::writedir()); filename.append("screenshots"); - if (!sys::isdirectory(filename)) { + if (!sys::directory_exists(filename)) { sys::mkdir(filename); } filename += '/'; -- cgit v1.2.3