From da3e0ad4e55f010fcd78a1cb10ba7fcbb1be57cb Mon Sep 17 00:00:00 2001 From: Evan Goers Date: Tue, 24 Jan 2012 08:41:23 +0000 Subject: Fixed a stupid issue. --- src/render/draw.cc | 4 ++-- src/ui/modelview.cc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/render/draw.cc b/src/render/draw.cc index 5e3a3de..de08d1d 100644 --- a/src/render/draw.cc +++ b/src/render/draw.cc @@ -63,7 +63,7 @@ Globes globes_list; void pass_reset_lights() { // reset light state - for (size_t i = 0; i < (GL_LIGHT0 + 7); i++) + for (size_t i = 0; i < 8; i++) gl::disable(GL_LIGHT0 + i); } @@ -117,7 +117,7 @@ void pass_prepare(float seconds) // add level lights if (globe->flag_is_set(core::Entity::Bright)) { - for (size_t i = 0; i < (GL_LIGHT0 + 7); i++) { + for (size_t i = 0; i < 8; i++) { // check if a light is available if (!glIsEnabled(GL_LIGHT0 + i)) { zone_gllight = GL_LIGHT0 + i; diff --git a/src/ui/modelview.cc b/src/ui/modelview.cc index c36aa56..be56856 100755 --- a/src/ui/modelview.cc +++ b/src/ui/modelview.cc @@ -189,7 +189,7 @@ void ModelView::draw() glEnableClientState(GL_NORMAL_ARRAY); // we set up the light in camera space - for (size_t i = 0; i < (GL_LIGHT0 + 7); i++) { + for (size_t i = 0; i < 8; i++) { // check if a light is available if (!glIsEnabled(GL_LIGHT0 + i)) { modelview_gllight = GL_LIGHT0 + i; -- cgit v1.2.3