From e082e5055ec81fcec9e38e41baae488f59aabbfb Mon Sep 17 00:00:00 2001
From: Stijn Buys <ingar@osirion.org>
Date: Wed, 16 Feb 2011 12:59:52 +0000
Subject: Print player name and id to the console when a network client
 connects.

---
 src/core/gameserver.cc | 7 -------
 src/core/netserver.cc  | 2 ++
 2 files changed, 2 insertions(+), 7 deletions(-)

(limited to 'src')

diff --git a/src/core/gameserver.cc b/src/core/gameserver.cc
index d6f9029..564622f 100644
--- a/src/core/gameserver.cc
+++ b/src/core/gameserver.cc
@@ -467,13 +467,6 @@ void GameServer::player_connect(Player *player)
 
 	player->player_id = server_maxplayerid++;
 
-	/*
-	std::string message("^B");
-	message.append(player->name());
-	message.append("^B connects.");
-	broadcast(message, player);
-	*/
-	
 	// notify the game module
 	server_module->player_connect(player);
 
diff --git a/src/core/netserver.cc b/src/core/netserver.cc
index f58f2d4..0bd6350 100644
--- a/src/core/netserver.cc
+++ b/src/core/netserver.cc
@@ -715,6 +715,8 @@ void NetServer::parse_incoming_message(NetClient *client, const std::string & me
 		if (client->state() == NetClient::Pending) {	
 			client->client_state = NetClient::Connected;
 			server()->player_connect(client->player());
+			
+			con_print << client->host() << ":" << client->port() << " id " << client->player()->id() << " joins as ^B" << client->player()->name() << std::endl;
 
 		} else if ((client->state() == NetClient::Connected) && (client->player()->name() != oldname)) {
 
-- 
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