From f794b9ee52293cefd6ac73fdf0d2a01c5388f057 Mon Sep 17 00:00:00 2001 From: Stijn Buys Date: Thu, 31 Jan 2008 18:22:44 +0000 Subject: modular system works now --- src/Makefile.am | 2 +- src/client/Makefile.am | 4 ++- src/client/client.cc | 62 +++++++++++++++++++++++-------------- src/client/client.h | 19 ++++++------ src/client/input.cc | 6 ++-- src/client/main.cc | 5 ++- src/client/stardrawer.h | 2 +- src/common/common.h | 6 ++-- src/common/console.cc | 14 +++++++-- src/common/console.h | 2 +- src/core/Makefile.am | 12 +++---- src/core/core.cc | 26 +++++++++++++--- src/core/core.h | 4 +++ src/filesystem/Makefile.am | 3 +- src/filesystem/file.cc | 4 +++ src/filesystem/file.h | 3 ++ src/filesystem/filesystem.cc | 15 +++++++++ src/filesystem/filesystem.h | 1 + src/filesystem/inifile.cc | 4 +++ src/filesystem/inifile.h | 10 +++--- src/game/Makefile.am | 9 +++--- src/game/game.cc | 74 ++++++++++++++++++-------------------------- src/game/game.h | 30 +++++++++--------- src/gl/gllib.cc | 2 +- src/gl/gllib.h | 3 ++ src/math/Makefile.am | 2 +- src/server/Makefile.am | 9 ++++-- src/server/console.cc | 7 +++-- src/server/main.cc | 35 +++------------------ src/server/server.cc | 56 +++++++++++++++++++++++++++++++++ src/server/server.h | 22 +++++++++++++ 31 files changed, 289 insertions(+), 164 deletions(-) create mode 100644 src/server/server.cc create mode 100644 src/server/server.h (limited to 'src') diff --git a/src/Makefile.am b/src/Makefile.am index a41d88f..ab95099 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -1,6 +1,6 @@ # set the include path found by configure AM_CPPFLAGS = $(DEBUG_CFLAGS) $(WARN_CFLAGS) $(all_includes) -SUBDIRS = common filesystem math core game server gl client +SUBDIRS = math common filesystem core game server gl client diff --git a/src/client/Makefile.am b/src/client/Makefile.am index 6298936..f8542e2 100644 --- a/src/client/Makefile.am +++ b/src/client/Makefile.am @@ -2,8 +2,10 @@ METASOURCES = AUTO bin_PROGRAMS = osirion -osirion_LDADD = $(top_builddir)/src/common/libcommon.la \ +osirion_LDADD = $(top_builddir)/src/math/libmath.la \ + $(top_builddir)/src/common/libcommon.la \ $(top_builddir)/src/filesystem/libfilesystem.la \ + $(top_builddir)/src/core/libcore.la \ $(top_builddir)/src/game/libgame.la \ $(top_builddir)/src/gl/libgl.la osirion_SOURCES = camera.cc client.cc console.cc hud.cc input.cc main.cc \ diff --git a/src/client/client.cc b/src/client/client.cc index a94219b..7a718a3 100644 --- a/src/client/client.cc +++ b/src/client/client.cc @@ -4,27 +4,30 @@ the terms and conditions of the GNU General Public License version 2 */ -#include "client/camera.h" -#include "client/view.h" -#include "client/video.h" -#include "client/input.h" -#include "client/console.h" - +// project headers +#include "client/client.h" #include "game/game.h" +#include "core/core.h" #include "common/common.h" +// SDL headers #include +// C++ headers +#include + namespace client { // public instances -Camera camera; -View view; -Video video; -Input input; +Camera camera; +View view; +Video video; +Input input; // private instance of the client console object -Console clientconsole; +Console console_instance; +// private instance of the game object +game::Game game_instance; void quit(int status) { @@ -34,6 +37,11 @@ void quit(int status) void init() { + // core initializes all the modules + core::init(); + + con_debug << "Initializing client..." << std::endl; + // Initialize the video subsystem video.init(); if (!video.initialized) { @@ -42,36 +50,44 @@ void init() // initialize input input.init(); - - // initialize game - game::init(); } void run() { - Uint32 startup = SDL_GetTicks(); - while(game::initialized) { - Uint32 chrono = SDL_GetTicks(); + Uint32 chrono = SDL_GetTicks(); + + while(true) { + Uint32 current = SDL_GetTicks(); // overflow protection ~49 days - if (chrono < startup) { - startup = chrono; + if (current < chrono) { + chrono = current; } // update the game chronometers - float elapsed = (float) ( chrono - startup) / 1000.0f; - game::update(elapsed); + float elapsed = (float) ( current - chrono) / 1000.0f; + chrono = current; + + core::frame(elapsed); // update the video chronometers and draw video.draw(elapsed); - startup = chrono; - + // process input input.process(); } +} + +void shutdown() +{ + con_debug << "Shutting down client..." << std::endl; input.shutdown(); + video.shutdown(); + + core::shutdown(); + quit(0); } diff --git a/src/client/client.h b/src/client/client.h index e3ff380..a25643c 100644 --- a/src/client/client.h +++ b/src/client/client.h @@ -7,22 +7,23 @@ #ifndef __INCLUDED_CLIENT_H__ #define __INCLUDED_CLIENT_H__ -#include "camera.h" -#include "view.h" -#include "input.h" -#include "video.h" -#include "console.h" +#include "client/console.h" +#include "client/camera.h" +#include "client/view.h" +#include "client/input.h" +#include "client/video.h" /// client-side functions to render and control the gameworld -/*! - * the client namespace contains the necessary functions to - * accept input, send it to the game and render the result +/** The client namespace contains the necessary functions to + * accept input, send it to the game and renders the result */ namespace client { /// initialize the client extern void init(); - /// run the client(); + /// run the client extern void run(); + /// shutdown the client + extern void shutdown(); /// global Video object extern Video video; diff --git a/src/client/input.cc b/src/client/input.cc index 7d26a2b..b18339e 100644 --- a/src/client/input.cc +++ b/src/client/input.cc @@ -43,7 +43,7 @@ void Input::handle_keypressed(SDL_keysym* keysym) { switch( keysym->sym ) { case SDLK_ESCAPE: - game::shutdown(); + client::shutdown(); break; case SDLK_LEFT: camera.rotate_left(); @@ -88,8 +88,8 @@ void Input::process() handle_keyreleased( &event.key.keysym ); break; case SDL_QUIT: - game::shutdown(); - break; + client::shutdown(); + break; } } diff --git a/src/client/main.cc b/src/client/main.cc index e8486ca..7c5f7b7 100644 --- a/src/client/main.cc +++ b/src/client/main.cc @@ -3,10 +3,13 @@ the terms and conditions of the GNU General Public License version 2 */ -#include "client.h" +#include "client/client.h" int main( int argc, char *argv[] ) { client::init(); + client::run(); + + client::shutdown(); } diff --git a/src/client/stardrawer.h b/src/client/stardrawer.h index 354da6a..6042659 100644 --- a/src/client/stardrawer.h +++ b/src/client/stardrawer.h @@ -6,7 +6,7 @@ #ifndef __INCLUDED_STARDRAWER_H__ #define __INCLUDED_STARDRAWER_H__ -#include "gl/sphere.h" +#include "gl/gllib.h" #include "game/star.h" namespace client { diff --git a/src/common/common.h b/src/common/common.h index c47b09f..1be6827 100644 --- a/src/common/common.h +++ b/src/common/common.h @@ -12,13 +12,13 @@ /// common functions and components that are used by the other subsytems namespace common { - // initialize common components + /// initialize common components void init(); - // shutdown common components + /// shutdown common components void shutdown(); -} // namespace common +} #include "common/console.h" diff --git a/src/common/console.cc b/src/common/console.cc index e4fd215..a7d0dd7 100644 --- a/src/common/console.cc +++ b/src/common/console.cc @@ -6,21 +6,29 @@ #include "common/console.h" -// TODO enforce singleton +#include + +#include namespace common { Console *Console::console_instance = 0; Console::Console() { + if (console_instance) { + std::cerr << "duplicate common::Console::console_instance" << std::endl; + exit(2); + } console_instance = this; } -Console::~Console() { +Console::~Console() +{ console_instance = 0; } -Console *Console::instance() { +Console *Console::instance() +{ return console_instance; } diff --git a/src/common/console.h b/src/common/console.h index fbda5da..0706f11 100644 --- a/src/common/console.h +++ b/src/common/console.h @@ -45,7 +45,7 @@ public: /// stream to send debug messages too virtual std::ostream & debugstream() = 0; - /// a pointer to the current console implementation + /// a pointer to the current console instance static Console *instance(); private: diff --git a/src/core/Makefile.am b/src/core/Makefile.am index 0f0020f..1f1cc2e 100644 --- a/src/core/Makefile.am +++ b/src/core/Makefile.am @@ -1,12 +1,12 @@ METASOURCES = AUTO INCLUDES = -I$(top_srcdir)/src -libcore_la_SOURCES = core.cc -libcore_la_LDFLAGS = -avoid-version -no-undefined -libcore_la_LIBADD = $(top_builddir)/src/common/libcommon.la \ - $(top_builddir)/src/math/libmath.la \ - $(top_builddir)/src/filesystem/libfilesystem.la +libcore_la_SOURCES = core.cc game.cc +libcore_la_LDFLAGS = -avoid-version +libcore_la_LIBADD = $(top_builddir)/src/math/libmath.la \ + $(top_builddir)/src/common/libcommon.la \ + $(top_builddir)/src/filesystem/libfilesystem.la noinst_LTLIBRARIES = libcore.la -noinst_HEADERS = core.h +noinst_HEADERS = core.h game.h diff --git a/src/core/core.cc b/src/core/core.cc index b576ba5..0a4ed60 100644 --- a/src/core/core.cc +++ b/src/core/core.cc @@ -12,23 +12,39 @@ namespace core { -/// initialize the core -void init() { +void init() +{ + con_debug << "Initializing core..." << std::endl; + common::init(); filesystem::init(); + + if (::core::Game::instance()) + ::core::Game::instance()->init(); + else + con_warn << "No game module found!" << std::endl; - con_debug << "Initializing core..." << std::endl; } -/// shutdown the core -void shutdown() { +void shutdown() +{ con_debug << "Shutting down core..." << std::endl; + if (::core::Game::instance()) + ::core::Game::instance()->shutdown(); + else + con_warn << "No game module found!" << std::endl; + filesystem::shutdown(); common::shutdown(); } +void frame(float sec) +{ + if (::core::Game::instance()) + ::core::Game::instance()->frame(sec); } +} //namespace core diff --git a/src/core/core.h b/src/core/core.h index d5e4542..09c7209 100644 --- a/src/core/core.h +++ b/src/core/core.h @@ -16,7 +16,11 @@ namespace core /// shutdown the core void shutdown(); + /// run one frame + void frame(float sec); }; +#include "core/game.h" + #endif // __INCLUDED_CORE_H__ diff --git a/src/filesystem/Makefile.am b/src/filesystem/Makefile.am index 9ef09bd..c072b02 100644 --- a/src/filesystem/Makefile.am +++ b/src/filesystem/Makefile.am @@ -3,8 +3,7 @@ METASOURCES = AUTO libfilesystem_la_SOURCES = file.cc filesystem.cc inifile.cc path.cc libfilesystem_la_LDFLAGS = -avoid-version -no-undefined libfilesystem_la_LIBADD = $(top_builddir)/src/common/libcommon.la - noinst_LTLIBRARIES = libfilesystem.la -noinst_HEADERS = file.h filesystem.h path.h +noinst_HEADERS = file.h filesystem.h inifile.h path.h INCLUDES = -I$(top_srcdir)/src diff --git a/src/filesystem/file.cc b/src/filesystem/file.cc index 7f33337..4e68bbd 100644 --- a/src/filesystem/file.cc +++ b/src/filesystem/file.cc @@ -10,6 +10,10 @@ namespace filesystem { +File::File() {} + +File::~File() {} + void File::open(const char * filename, ios_base::openmode mode) { file_name.assign(filename); std::string fn; diff --git a/src/filesystem/file.h b/src/filesystem/file.h index 5e997a2..aaafd01 100644 --- a/src/filesystem/file.h +++ b/src/filesystem/file.h @@ -16,6 +16,9 @@ namespace filesystem { /// a class to open data files class File : public std::ifstream { public: + File(); + virtual ~File(); + /// open the file for reading virtual void open(const char * filename, std::ios_base::openmode mode = std::ios_base::in); diff --git a/src/filesystem/filesystem.cc b/src/filesystem/filesystem.cc index 9c00930..5ae4da7 100644 --- a/src/filesystem/filesystem.cc +++ b/src/filesystem/filesystem.cc @@ -15,6 +15,21 @@ std::string filesystem::moddir = ""; void filesystem::init() { con_debug << "Initializing filesystem..." << std::endl; + + // FIXME datadir should by set by ./configure and read from config.h + + // initialize game data locations + datadir = "./data/"; + basedir = "base/"; + moddir = ""; + + // FIXME win32 + homedir = getenv("HOME"); + homedir = homedir + "/.osirion/"; + Path::create(homedir); + Path::create(homedir+basedir); + if (moddir.size() && !Path::exists(homedir+moddir)) + Path::create(homedir+moddir); } void filesystem::shutdown() { diff --git a/src/filesystem/filesystem.h b/src/filesystem/filesystem.h index 4032575..e1ff8c6 100644 --- a/src/filesystem/filesystem.h +++ b/src/filesystem/filesystem.h @@ -33,6 +33,7 @@ void shutdown(); // project headers #include "filesystem/file.h" #include "filesystem/path.h" +#include "filesystem/inifile.h" #endif // __INCLUDED_FILYSYSTEM_H__ diff --git a/src/filesystem/inifile.cc b/src/filesystem/inifile.cc index 308a87d..57778b3 100644 --- a/src/filesystem/inifile.cc +++ b/src/filesystem/inifile.cc @@ -9,6 +9,10 @@ namespace filesystem { +IniFile::IniFile() {} + +IniFile::~IniFile() {} + void IniFile::open(const char * filename, std::ios_base::openmode mode) { last_read_was_section = false; last_read_was_key = false; diff --git a/src/filesystem/inifile.h b/src/filesystem/inifile.h index f5b74a3..d3984c5 100644 --- a/src/filesystem/inifile.h +++ b/src/filesystem/inifile.h @@ -17,12 +17,15 @@ namespace filesystem { /// a class to read .ini files -/*! The IniFile class provides functions to read .ini files. A .ini file +/** The IniFile class provides functions to read .ini files. A .ini file * consists of one or more [section] headers followed by one or more key=value * pairs. Lines starting with # or ; are considered comments */ class IniFile : public File { public: + IniFile(); + virtual ~IniFile(); + /// open the file for reading virtual void open(const char * filename, std::ios_base::openmode mode = std::ios_base::in); @@ -68,9 +71,8 @@ private: bool last_read_was_section; unsigned int line_number; -} -; // class IniFile +}; -} // namespace common +} #endif // __INCLUDED_FILESYSTEM_INIFILE_H__ diff --git a/src/game/Makefile.am b/src/game/Makefile.am index 4268c84..1ed5015 100644 --- a/src/game/Makefile.am +++ b/src/game/Makefile.am @@ -1,11 +1,12 @@ INCLUDES = -I$(top_srcdir)/src METASOURCES = AUTO -libgame_la_LDFLAGS = -avoid-version -no-undefined +libgame_la_LDFLAGS = -avoid-version --no-undefined +libgame_la_LIBADD = $(top_builddir)/src/math/libmath.la \ + $(top_builddir)/src/common/libcommon.la \ + $(top_builddir)/src/filesystem/libfilesystem.la \ + $(top_builddir)/src/core/libcore.la libgame_la_SOURCES = game.cc sector.cc ship.cc shipspecs.cc star.cc -libgame_la_LIBADD = $(top_builddir)/src/common/libcommon.la \ - $(top_builddir)/src/math/libmath.la \ - $(top_builddir)/src/filesystem/libfilesystem.la noinst_LTLIBRARIES = libgame.la noinst_HEADERS = game.h player.h sector.h ship.h shipspecs.h star.h world.h diff --git a/src/game/game.cc b/src/game/game.cc index 9fe1133..b2b0822 100644 --- a/src/game/game.cc +++ b/src/game/game.cc @@ -1,21 +1,22 @@ /* game/game.cc - This file is part of the Osirion project and is distributed under - the terms of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms of the GNU General Public License version 2 */ // project headers +#include "game/game.h" #include "game/sector.h" #include "game/ship.h" #include "game/star.h" #include "filesystem/filesystem.h" -#include "filesystem/inifile.h" #include "common/common.h" // C++ headers #include -namespace game { +namespace game +{ Ship ship; Star star; @@ -28,31 +29,16 @@ std::string author; // author of the game // sectors in space std::vector sectors; -// TODO datadir should by set by ./configure and read from config.h -// FIXME win32 directory names -void init() +void Game::init() { - using namespace filesystem; using math::Vector3f; + using filesystem::IniFile; con_print << "Project::OSiRiON " << VERSION << std::endl; con_debug << "Debug messages enabled" << std::endl; - // initialize game data locations - datadir = "./data/"; - basedir = "base/"; - moddir = ""; - - // FIXME win32 - homedir = getenv("HOME"); - homedir = homedir + "/.osirion/"; - Path::create(homedir); - Path::create(homedir+basedir); - if (moddir.size() && !Path::exists(homedir+moddir)) - Path::create(homedir+moddir); - // read game.ini - filesystem::IniFile f; + IniFile f; f.open("ini/game.ini"); while (f) { f.getline(); @@ -60,15 +46,15 @@ void init() if (f.section() == "game") { // game::name if (f.got_key_string("name", name)); else - // game::label - if (f.got_key_string("label", label)); else - // game::author - if (f.got_key_string("author", author)); else - // unknown value - con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl; + // game::label + if (f.got_key_string("label", label)); else + // game::author + if (f.got_key_string("author", author)); else + // unknown value + con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl; } } else if (f.got_section("game")) { - + } else if (f.got_section()) { con_warn << f.name() << " unknown section '" << f.section() << "' at line " << f.line() << std::endl; } @@ -88,21 +74,21 @@ void init() if (f.section() == "world") { // world::name if (f.got_key_string("name", tmp)); else - // world:label - if (f.got_key_string("label", tmp)); else - // unknown value - con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl; + // world:label + if (f.got_key_string("label", tmp)); else + // unknown value + con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl; } else if (f.section() == "sector") { // sector::name if (f.got_key_string("name", tmp)) { sector->name = tmp; } else - // sector:label - if (f.got_key_string("label", tmp)) { - sector->label = tmp; - } else - // unknown value - con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl; + // sector:label + if (f.got_key_string("label", tmp)) { + sector->label = tmp; + } else + // unknown value + con_warn << f.name() << " unknown key '" << f.key() << "' at line " << f.line() << std::endl; } } else if (f.got_section("world")) { con_debug << "[world] section" << std::endl; @@ -123,13 +109,13 @@ void init() ship.location = Vector3f(0,0,0); // all done, ready to run - initialized = true; + initialized = true; } -void shutdown() +void Game::shutdown() { initialized = false; - + // delete every sector object in the sectors vector for (unsigned int n =0; n< sectors.size(); n++) { delete sectors[n]; @@ -139,9 +125,9 @@ void shutdown() sectors.clear(); } -void update(float elapsed) +void Game::frame(float elapsed) { ship.update(elapsed); } - + }; // namespace game diff --git a/src/game/game.h b/src/game/game.h index f2a0eab..ee9e286 100644 --- a/src/game/game.h +++ b/src/game/game.h @@ -7,17 +7,26 @@ #ifndef __INCLUDED_GAME_H__ #define __INCLUDED_GAME_H__ +// project headers #include "game/ship.h" #include "game/star.h" - +#include "core/core.h" #include "common/common.h" -/// the game engine -/** - * The main game functions. The console should be initialized before calling these. +/// the game-specific engine +/** The main game functions. The console should be initialized before calling these. */ namespace game { + +/// the only ship in the game +extern Ship ship; + +/// the only star in the game +extern Star star; + +class Game : public core::Game { +public: /// initialize the game void init(); @@ -25,17 +34,10 @@ namespace game void shutdown(); /// update the game state - void update(float elapsed); - - /// the only ship in the game - extern Ship ship; - - /// the only star in the game - extern Star star; - - /// true while the game is running - extern bool initialized; + void frame(float sec); }; +} + #endif // __INCLUDED_GAME_H__ diff --git a/src/gl/gllib.cc b/src/gl/gllib.cc index 32aa55e..e57ab5d 100644 --- a/src/gl/gllib.cc +++ b/src/gl/gllib.cc @@ -19,7 +19,7 @@ namespace gl void init() { - con_debug << "Initiliazing gl..." << std::endl; + con_debug << "Initializing gl..." << std::endl; } void shutdown() diff --git a/src/gl/gllib.h b/src/gl/gllib.h index d8f146a..42fcea1 100644 --- a/src/gl/gllib.h +++ b/src/gl/gllib.h @@ -158,4 +158,7 @@ namespace gl void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble znear, GLdouble zfar); }; +#include "gl/box.h" +#include "gl/sphere.h" + #endif // __INCLUDED_GL_GLLIB_H__ diff --git a/src/math/Makefile.am b/src/math/Makefile.am index 78a52fc..4549557 100644 --- a/src/math/Makefile.am +++ b/src/math/Makefile.am @@ -1,7 +1,7 @@ METASOURCES = AUTO libmath_la_SOURCES = color.cc functions.cc plane.cc vector3f.cc -libmath_la_LDFLAGS = -lm -avoid-version -no-undefined +libmath_la_LDFLAGS = -avoid-version -no-undefined -lm noinst_LTLIBRARIES = libmath.la noinst_HEADERS = color.h functions.h mathlib.h plane.h vector3f.h diff --git a/src/server/Makefile.am b/src/server/Makefile.am index 9e99900..f842c05 100644 --- a/src/server/Makefile.am +++ b/src/server/Makefile.am @@ -1,9 +1,12 @@ -INCLUDES = -I$(top_srcdir)/src METASOURCES = AUTO bin_PROGRAMS = osiriond -osiriond_SOURCES = console.cc main.cc timer.cc +osiriond_SOURCES = console.cc main.cc server.cc timer.cc osiriond_LDADD = $(top_builddir)/src/math/libmath.la \ $(top_builddir)/src/common/libcommon.la \ $(top_builddir)/src/filesystem/libfilesystem.la \ + $(top_builddir)/src/core/libcore.la \ $(top_builddir)/src/game/libgame.la -noinst_HEADERS = console.h timer.h +noinst_HEADERS = console.h server.h timer.h + +INCLUDES = -I$(top_srcdir)/src + diff --git a/src/server/console.cc b/src/server/console.cc index 7a2d82d..3df0e09 100644 --- a/src/server/console.cc +++ b/src/server/console.cc @@ -1,13 +1,14 @@ /* server/console.cc - This file is part of the Osirion project and is distributed under - the terms and conditions of the GNU General Public License version 2 + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 */ #include "server/console.h" #include -namespace server { +namespace server +{ std::ostream & Console::messagestream() { return std::cout; diff --git a/src/server/main.cc b/src/server/main.cc index ae74471..56b29a8 100644 --- a/src/server/main.cc +++ b/src/server/main.cc @@ -4,40 +4,13 @@ the terms and conditions of the GNU General Public License version 2 */ -// project headers -#include "common/common.h" -#include "game/game.h" - -#include "timer.h" -#include "console.h" - -#include - -void quit(int status) -{ - exit(status); -} +#include "server/server.h" int main( int argc, char *argv[] ) { - // initialize system console; - server::Console serverconsole; - - const float server_framerate = 1.0f / 20.0f; - server::Timer timer; - - // initialize game - game::init(); - timer.mark(); + server::init(); - while(game::initialized) { - float elapsed = timer.elapsed(); - game::update(elapsed); - timer.sleep(server_framerate - elapsed); - timer.mark(); - } - // shutdown - game::shutdown(); + server::run(); - quit(0); + server::shutdown(); } diff --git a/src/server/server.cc b/src/server/server.cc new file mode 100644 index 0000000..69c58b2 --- /dev/null +++ b/src/server/server.cc @@ -0,0 +1,56 @@ +/* + server/server.cc + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 +*/ + +// project headers +#include "server/server.h" +#include "game/game.h" +#include "core/core.h" +#include "common/common.h" + +namespace server { + +// private instance of the server console object +Console console_instance; +// private instance of the game object +game::Game game_instance; + +void init() +{ + // initialize core + core::init(); + + con_debug << "Initializing server..." << std::endl; +} + +void run() +{ + + const float server_framerate = 1.0f / 20.0f; + server::Timer timer; + + timer.mark(); + + while(true) { + float elapsed = timer.elapsed(); + + core::frame(elapsed); + + timer.sleep(server_framerate - elapsed); + timer.mark(); + } + +} + +void shutdown() +{ + con_debug << "Shutting down server..." << std::endl; + + core::shutdown(); + + exit(0); +} + +} diff --git a/src/server/server.h b/src/server/server.h new file mode 100644 index 0000000..1f839a5 --- /dev/null +++ b/src/server/server.h @@ -0,0 +1,22 @@ +/* + server/server.h + This file is part of the Osirion project and is distributed under + the terms and conditions of the GNU General Public License version 2 +*/ + +#ifndef __INCLUDED_SERVER_H__ +#define __INCLUDED_SERVER_H__ + +#include "server/timer.h" +#include "server/console.h" + +namespace server { + /// initialize the server + void init(); + /// run the server + void run(); + /// shutdown the server + void shutdown(); +} + +#endif // __INCLUDED_SERVER_H__ -- cgit v1.2.3