The Osirion Project - GAMEPLAY This document describes what the gameplay of Project::OSiRiON should eventually become. General guidelines Project::OSiRiON is a multiplayer space game with persistent player statistics. A single player mode with a compelling story is a secondairy objective but the storyline serves as background for the multiplayer universe. Project::OSiRiON is a 'serious' game. Names of objects, people and places should be considered generic for the universe and should not be rightout silly or offensive. Names should feel 'natural' or 'alien'. Models for ships, space stations and other objects should be designed with the same philosphy in mind. It is allright to make references to exisiting objects (real or fiction), as long as they are subtle or inconspicuous. Universe A basic description of the universe, how it is organised and who lives there. The universe is a collection of stand-alone star systems. Each star system is a small world on it's on. The only direct interaction between systems is a player traveling between them. The background story should provide (some of the) star systems and their relation. The Player Who is the player in the universe. - Friends - Enemies - Background - How the player itnteracts with the universe. The player enters the universe as a typical out-of-luck person who decided to start a new life. With a small ship he tries to become the Richest Man in the know Universe. The player earns money by shipping cargo that can be bought at discount prices at one place and sold at a premium at a second location. *mining *fighting *wrecks/looting Traveling How the traveling happens in the universe, how the player will travel. Planet and Stations Star systems are inhabited with planets and stations, Objects in space Weapons What kind of weapons are there. how do they work. Fighting How does fighting work Economy Money makes the Universe tick. - Buying - Selling - Trading Cargo - Transporting / Beaming - Mining - (Spare) parts - Fuel - Economy