The Osirion Project This is the Osirion project. I wrote it to get a better grasp on game design with opengl and to get some C++ practice. Maybe someday, it will be a real game. Read INSTALL for instructions on building and installing. Dedicated server The dedicated server will accept incoming connections on port 8042. There is no server console. Client Starting the client will show the loader screen. To start the game, open the client console with ~ and type 'connect'. You will join the game as spectator, type 'join' in the console to join the game. Type 'spectate' to spectate again. Type 'disconnect' to return to the loader screen. While joined, you can exchange your ship for a new one with the 'buy' command. The client is capable of acting as a networked server. You can enable the private server by setting 'sv_private 1' before you 'connect'. Controls ~: toggle console space bar: switch camera mode left/right/up/down arrow keys: rotate camera in free mode keypad left/right: turn the ship left/right keypad +/-: increase/decrease forward thruster Console functions The following commands are available on the console: connect connect the client to the game module disconnect disconnect the client from the game module list_ent list registered entities list_func list registered functions list_model list regsitered models list_var list registered variables quit exit the application r_restart restart the video subsystem The following commands are available when connected to a game: join join the game spectate spectate buy switch your ship for a new one To change the video resolution, set the r_width and r_height variables and execute r_restart. e.g.: to set the video mode to 1024x768 type: r_width 1024 r_height 768 r_restart To switch to fullscreen mode, set the r_fullscreen variable to 1: r_fullscreen 1 r_restart You can set your name and player color through the cl_color and cl_name variables. You will have to disconnect and reconnect for the changes to take effect: cl_name SpaceCowboy cl_color 1.0 1.0 0.0 connect Settings are saved when you quit the application. Organization of the distribution C++ source code /src /math mathematical classes /sys low-level system functions /filesystem virtual filesystem library /core game-independent core library /game game-specific functions /server osiriond dedicated server /render render library /client osirion client Data files /data /base game data files /bitmaps essential bitmaps /maps .map models /textures textures /gtkradiant gtkradiant support files The game data can be obtained as a seperate distribution. Refer to the file INSTALLATION for more information. Acknowledgements This project could not have been possible without the work of others: Id Software, for releasing the quake source code, which obviously acted as a example. Id Software and the GtkRadiant project contributers The Quake2World community The Satgnu crew Thanks to bobke, blaze-x and Thorn[mDc] A special thanks to all =KCT= members License The program is distributed under the terms and conditions of the GNU General Public License version 2. Copyright 2007-2008 Ingar=KCT=