AC_INIT(configure.in) AM_CONFIG_HEADER(src/config.h) AM_INIT_AUTOMAKE(osirion, 0.1) AC_LANG_CPLUSPLUS AC_PROG_CXX AM_PROG_LIBTOOL dnl KDE_FIND_PATH(programm-name, variable-name, list of directories, dnl if-not-found, test-parameter) AC_DEFUN([KDE_FIND_PATH], [ AC_MSG_CHECKING([for $1]) if test -n "$$2"; then kde_cv_path="$$2"; else kde_cache=`echo $1 | sed 'y%./+-%__p_%'` AC_CACHE_VAL(kde_cv_path_$kde_cache, [ kde_cv_path="NONE" dirs="$3" kde_save_IFS=$IFS IFS=':' for dir in $PATH; do dirs="$dirs $dir" done IFS=$kde_save_IFS for dir in $dirs; do if test -x "$dir/$1"; then if test -n "$5" then evalstr="$dir/$1 $5 2>&1 " if eval $evalstr; then kde_cv_path="$dir/$1" break fi else kde_cv_path="$dir/$1" break fi fi done eval "kde_cv_path_$kde_cache=$kde_cv_path" ]) eval "kde_cv_path=\"`echo '$kde_cv_path_'$kde_cache`\"" fi if test -z "$kde_cv_path" || test "$kde_cv_path" = NONE; then AC_MSG_RESULT(not found) $4 else AC_MSG_RESULT($kde_cv_path) $2=$kde_cv_path fi ]) AC_MSG_CHECKING(whether to abort on compiler warnings) WARN_CFLAGS="" AC_ARG_ENABLE(warn, AC_HELP_STRING( [--disable-warn], [don't abort on compiler warnings] ), AC_MSG_RESULT(no), AC_MSG_RESULT(yes) WARN_CFLAGS="$WARN_CFLAGS -Wall -Werror" ) AC_SUBST(WARN_CFLAGS) AC_MSG_CHECKING(whether to include debug messages) AC_ARG_ENABLE(debug_messages, AC_HELP_STRING( [--disable-debug-messages], [build without extra debug information] ), AC_MSG_RESULT(no), AC_MSG_RESULT(yes) AC_DEFINE_UNQUOTED(HAVE_DEBUG_MESSAGES, 1, [Defines if debug information is enabled]) ) AC_CHECK_HEADER(GL/gl.h, HAVE_OPENGL=yes AC_DEFINE(HAVE_OPENGL, 1, [Define this if you have OpenGL]), HAVE_OPENGL=no ) AC_CHECK_HEADER(GL/glext.h, HAVE_OPENGL_GLEXT=yes AC_DEFINE(HAVE_OPENGL_GLEXT, 1, [Define this if you have OpenGL Extensions]), HAVE_OPENGL_GLEXT=no, [#include ] ) AC_CHECK_LIB(GL, glVertex3f, GL_LIBS="$GL_LIBS -lGL -lGLU" ) AC_SUBST(GL_LIBS) AC_SUBST(GL_CFLAGS) AC_MSG_CHECKING([looking for SDL]) KDE_FIND_PATH(sdl-config, LIBSDL_CONFIG, [${prefix}/bin ${exec_prefix}/bin /usr/local/bin /opt/local/bin], [ AC_MSG_WARN([Could not find libsdl anywhere, check http://www.sdl.org]) ]) if test -n "$LIBSDL_CONFIG"; then LIBSDL_LIBS="`$LIBSDL_CONFIG --libs`" LIBSDL_RPATH= for args in $LIBSDL_LIBS; do case $args in -L*) LIBSDL_RPATH="$LIBSDL_RPATH $args" ;; esac done LIBSDL_RPATH=`echo $LIBSDL_RPATH | sed -e "s/-L/-R/g"` LIBSDL_CFLAGS="`$LIBSDL_CONFIG --cflags`" AC_DEFINE_UNQUOTED(HAVE_LIBSDL, 1, [Defines if your system has the LIBSDL library]) fi AC_MSG_RESULT($HAVE_LIBSDL) AC_SUBST(LIBSDL_LIBS) AC_SUBST(LIBSDL_CFLAGS) AC_SUBST(LIBSDL_RPATH) CXXFLAGS="-pipe $DEBUG_CFLAGS $WARN_CFLAGS $CXXFLAGS" AC_SUBST(CXXFLAGS) dnl --------------------------------------------------------------- dnl Installation paths test "$prefix" = "NONE" && prefix="/opt/games/$PACKAGE" PACKAGE_PREFIX="$prefix" PACKAGE_BINDIR="$prefix/bin" PACKAGE_DATADIR="$prefix/data" PACKAGE_LIBDIR="$prefix/lib" AC_DEFINE_UNQUOTED(PACKAGE_PREFIX, "$PACKAGE_PREFIX", [Define this to the path where the game will be installed.] ) AC_DEFINE_UNQUOTED(PACKAGE_BINDIR, "$PACKAGE_BINDIR", [Define this to the path containing the game binaries.] ) AC_DEFINE_UNQUOTED(PACKAGE_DATADIR, "$PACKAGE_DATADIR", [Define this to the path containing the game data.] ) AC_DEFINE_UNQUOTED(PACKAGE_LIBDIR, "$PACKAGE_LIBDIR", [Define this to the path containing the game libraries.] ) dnl --------------------------------------------------------------- dnl Write makefiles and config.h AC_OUTPUT(Makefile src/Makefile src/client/Makefile src/core/Makefile \ src/filesystem/Makefile src/game/Makefile src/math/Makefile src/render/Makefile src/server/Makefile \ src/sys/Makefile) dnl --------------------------------------------------------------- dnl Configuration summary AC_MSG_RESULT([ The Osirion Project $VERSION Configuration summary: platform ........... $host flags .............. $CXXFLAGS Installation directories: prefix ............. $PACKAGE_PREFIX binaries ........... $PACKAGE_BINDIR libraries .......... $PACKAGE_LIBDIR data ............... $PACKAGE_DATADIR ])