The Osirion Project - ROADMAP ------------------------------------------------------------------ * version 0.1 - The Universe Description: The game world is divided into zones, the zones can be populated with entities. Players can use their impulse drive or jump to different zones. The game takes place in a simple solar system with one star, one planet, one space station and one piece of yet-to-determine decoration. Multiple players can connect to the dedicated server. They can fly around and see each other. They can use chat to communicate, they can use private chat or global chat. Requires: client console entities ship instances network subsystem entities camera handling keyboard bindings zones basic travelling: impulse drive, jump engine ------------------------------------------------------------------ * version 0.2 - Interaction Description: Players can dock at a space station, planets or large ships. Docking a jumpgate enables hyperspace travel for smaller ships. Players can shoot at each other. They can crash into the star or the planet. Player ships explode on destruction. Requires: basic docking basic docking gui targetting events: explosions, weapons fire, sounds weapon support turret and cannon models particle systems clip brushes and collision detection ------------------------------------------------------------------ * version 0.3 - Commodities Description: Players can buy and sell cargo at dockable entities. Requires: player credits enhanced docking enhanced docking gui commodities market fuel system? ------------------------------------------------------------------ * version 0.4 - Equipment Description: Players can buy and sell ship and equipment. Requires: ship market equipment market ------------------------------------------------------------------ * Release 1.0 Requires: stable network protocol background story