------------------------------------------------------------------ Project::OSiRiON - TASKS ------------------------------------------------------------------ This file contains a list of reasonable easy tasks than can be done by anyone who is interested in contributing to the project. No programming skills are required to do any of these. Create skyboxes The program Spacescape is a freely available tool to create skyboxes with stars and nebulas. http://alexcpeterson.com/spacescape Note that this tool only works on windows, attempts to run it in linux with wine have been unsuccessful. I wrote a small shell script to rename its output to osirion conventions: http://ingar.satgnu.net/osirion/files/util/rename-sky.sh Ship definitions A lot of ship definitions in base/ini/ships.ini are incomplete: price, cargo hold size, jump drive, dockable and engine specifications have to be added and tweaked where necessary. Cargo definitions Add cargo definitions to ini/cargo.ini. Cargo models Each cargo definition needs a model to represent the type of cargo in-game. Required models: - Crystals - Diamonds - Iron (ore) - Niobium (ore) - Liquor (bottles?) - Carbosteel (plating / blocks?) - Superconductors (fancy magnet thing?) - Optronics (optical chips) Trade definitions Add trade definitions to the world ini files. The easiest way to do this is by thinking in trade routes: - A base resource is sold at the source location, with unlimited supply amount = -1 price = low e.g. iron is mined and sold at an iron mining installation - The resource can be sold at a good price at a target location that probably needs the resource amount = 0 price = high e.g. a carbosteel forge will buy the iron at a good price - On the route from source to destination, the resource can be sold along the way. The price increases with distance from the source location. amount = 0 price = medium e.g. the iron ore can be traded on a supply station along the route After finishing a route, traders like to take back other profitable goods, therefor it is generally a good idea to provide a trade route in the opposite direction to the same area. Models Required objects - Iron mining facility (Finnmark system) - Carbosteel forge - AMTEL optronics production plant - Border Guard station (Karelian system) Documentation The list of attributions needs updating Most of the documentation needs updating: doc/attribution.html List of attributions doc/guide.html Player guide doc/manual.html Engine user manual doc/world.html Editing the world Hints from this document can probably be added to the main documentation.