------------------------------------------------------------------ Project::OSiRiON - TODO ------------------------------------------------------------------ general: documentation cleanup -> wiki finish player guide -> wiki update user manual-> wiki server-client event system, hit-once lightweight entities explosion events sound events world sounds weapons ship improvements (radars, shield, armor) filesystem: write a filesystem based on streams write handlers for zip write handlers for gz fs_homedir, to define the writeable directory fs_datadir, readonly package datadir fs_base, fs_mod, fs_game, to be used by modules model: .md3 support core: add EntityControlable::control_flags() to group on/off controls (Impulse, AutoPilot?) - afterburner is a -1/0/1 control and can't be added - replace the impulse command with a control flag - think about AutoLevel find an elegant solution for /say and /shout on the dedicated server console, verify private chat fix game.ini load/save sequence fx events: jump events, tracktor beams, weapons fire pause game loop when there are no players support for entities like nebulas and asteroid fields network: protocol description (incomplete) group chat (requires player groups) rcon authentication, rcon command, servers must be able to disable rcon rconpassword: send md5sum instead of plaintext player authentication (player guid), admin rights detect and disconnect clients behaving badly let server track Entity::State changes add server-side distance check before sending entity updates client prediction, replace SUP network frames with PHYS frames fix lag/client interpolation EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc.. EXT zone/color/shield/armor/health reliable network messages (e.g. entity create/die) client: beam and eject cargo (commands implemented, needs UI and general FX) add map window target model tracking camera absolute speed/position + SLERP correct hud target/target hoover inconsistencies reset info text scroll when showing buy/trade menu enable chat window player list selection, add global chat buttons create hud concept artwork fix camera frustum clip (size issue, postponed) render: fix skybox envmapping -> cube map star light strenght general globe texture stretching, coordinates seem to be off multitexture materials ui: unify event handlers, expand Event class and make derived event classes sound: entity/event positional sounds jump drive sound events client-side control of impulse initiate / impulse loop sound sequence game: add Ship::ship_dock, making docking independent of player->view() -> relates to player-to-player trading have the goto command check the target's Docked state -> ties into ship dock awereness move Ship::dock() functionality into core::EntityControlable ship health/shield/armor add fleet support singleplayer: think about a single player format and potential required core features documentation: update starsystem roadmap add starsystem roadmap to the user documentation add a yaw/pitch/roll image to the modelling documentation data: rename skies (lindblade1, lindblade2, ...) automake: perform a library link test after each header test replace OpenGL header test with SDL_opengl.h link test with GL_HOST_LIBS (and other host libs) make install and installation of data/