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	Project::OSiRiON - TODO

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general:
	documentation cleanup
	finish player guide
	update user manual
	server-client event system, hit-once lightweight entities
	explosion events
	sound events
	world sounds
	weapons
	ship improvements (radars, shield, armor)
	
inventory:
	eject cargo
	beam cargo

filesystem:
	write a filesystem based on streams
	write handlers for zip
	write handlers for gz
	fs_homedir, to define the writeable directory
	fs_datadir, readonly package datadir
	fs_base, fs_mod, fs_game, to be used by modules
	
model:
	.ase submaterials
	.3ds support
	.md3 support

core:
	BUG dedicated server does not show chat messages (to be verified)
	fix game.ini load/save sequence
	fx events: jump events, tracktor beams, weapons fire
	pause game loop when there are no players
	
network:
	protocol description (incomplete)
	zone chat
	group chat (requires player groups)
	rcon authentication, rcon command, servers must be able to disable rcon
	rconpassword: send md5sum instead of plaintext
	player authentication (player id), admin rights

	add server-side distance check before sending entity updates
	fix lag/client interpolation
	cl_prediction or cl_interpolation
	detect and disconnect clients behaving badly

	EXT messages, update extended property "ext id prop value prop value etc", type checking/seperator etc..
	EXT zone/color/shield/armor/health
	
	reliable network messages (e.g. entity create/die)

client:
	add map window target model
	fix camera frustum clip (size issue, postponed)
	tracking camera absolute speed/position
	gui concept artwork

render:
	star light strenght
	sphere texture distortion at the poles
	skybox

ui:
	modelview lighting (-> it uses current zone lighting)
	unify evennt handlers, expand Event class ad make derived event classes

sound:
	entity/event positional sounds
	jump drive sound events

game:
	entity health/shield/armor
	fix 'give ship' and 'buy ship' destroying inventory

data:
	update starsystem roadmap
	rename skies (lindblade1, lindblade2, ...) 
	
win32 port: