Project::OSiRiON is a 3D space game under development. Its goal is to create an emersive
universe with open gameplay inspired by classic titles such as Privateer and Freelancer.
The basic components are already in place: the game supports network multiplayer,
an ingame command console, 3D models in a Radiant compatible .map format and a
renderer that should provide an acceptable framerate, even on older systems.
All game world data is loaded from easy to edit text files and each server can
offer its own customized game world.
The main gameplay elements have not yet been implemented: players are able to purchase new ships and
visit many places across the galaxy, but important features like collision detection,
weapons and cargo are still missing.
The engine is written in C++ and uses portable libraries like SDL, OpenGL, OpenAL and zlib.
Both linux and windows versions are supported but it probably compiles on most systems
supported by gcc and SDL.
Stijn "Ingar" Buys |
Project head, programming, modelling, graphics, sounds, world
|
Evan "Odin" Goers |
Modelling, graphics, world |
[mDc]Thorn |
Design advice, graphics, modelling
|
Codi "Supertanker" Jackson |
Modelling
|
Josky=KCT= |
Design advice
|
[mDc]Minisori
Gareth
DVSoftware
|
Alpha testing
|
The website for Project::OSiRiON can be found at
http://ingar.satgnu.net/osirion
The official IRC channel is #osirion on the FreeNode IRC network.
The source code is distributed under the terms and conditions of the
GNU General Public License.
The game data is distributed under the terms and conditions of the
Create Commons Attribution-Share Alike 3.0 License.
A few files are distributed under the terms of a different license.
Please read the list of attributions for a complete overview
of authors and copyright.
Copyright © 2007-2009
Stijn "Ingar" Buys <ingar@telenet.be>
This project could not have been possible without the work of others:
- Id Software
- the GtkRadiant project contributers
- The Quake2World community
- The Satgnu crew
- maci, for the webspace on satgnu
- DVSoftware for bandwidth, diskpace and CPU power
- NASA for their collection of freely available images
- Thanks to bobke and blaze-x
- A special thanks to all =KCT= members
QUAKE and ID are registered trademarks of Id Software, Inc.
LEGO is a registered trademark of the LEGO Group.
Project::OSiRiON is an independent, not-for-profit project
and is not affiliated with these companies.