<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html lang="en"> <head> <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8"> <link rel="stylesheet" type="text/css" href="main.css"> <TITLE>Project::OSiRiON - Documentation</TITLE> </head> <body> <!-- DOCUMENTATION ========================================================== --> <div class="banner"> <img src="images/banner.png" ALT="Project::OSiRiON"> <br> Documentation </div> <div class="text"> <p> Project::OSiRiON is a free space trading and combat simulation under development. Its goal is to create an immersive universe with open gameplay inspired by classic titles such as <a href="http://en.wikipedia.org/wiki/Wing_Commander:_Privateer">Privateer</a> and <a href="http://en.wikipedia.org/wiki/Freelancer_(video_game)">Freelancer</a>. </p> <p> The engine is written from scratch in C++ and uses SDL, OpenGL, OpenAL, libjpeg, libpng, zlib and the <a href="http://www.bulletphysics.com/">Bullet physics library</a>. It is a work in progress and evolves with the game as required. </p> <p> The basic components are already in place: players can start a single-player game, or join a network server. They can purchase a ship and explore the universe and can even earn some cash trading cargo. Other important parts are still missing: games can not be saved and there are no weapon nor combat features. </p> <p> The game aims to be fully customizable. Common and easy to edit file formats make it trivial to change most of the game settings and world definitions. </p> <p> Packages of the latest development build are available for windows and linux. </p> </div> <div id="content" class="title"> Content </div> <div class="text"> <p> <ul> <li><a href="installation.html">Installation Instructions</a> </ul> <ul> <li><a href="guide.html">Player Guide</a> <li><a href="manual.html">User Manual</a> </ul> <ul> <li><a href="world.html">Editing the world</a> <li><a href="models.html">Creating models</a> </ul> <ul> <li><a href="attributions.html">Attributions</a> </ul> </p> </div> <div id="internet" class="title"> Internet </div> <div class="text"> <p> The website for Project::OSiRiON can be found at <a href="http://osirion.org">http://osirion.org</a> </p> <p> The official IRC channel is <a href="irc://chat.freenode.net/%23osirion">#osirion</a> on the <a href="http://freenode.net/">FreeNode</a> IRC network. </p> <p> SVN activity is monitored by <a href="http://cia.vc/">CIA.vc</a>, the project pages can be found here: <ul> <li><a href="http://cia.vc/stats/project/Osirion">osirion</a> <li><a href="http://cia.vc/stats/project/osirion-data">osirion-data</a> </ul> </p> </div> <div id="copyright" class="title"> Copyright </div> <div class="text"> <p> The source code is distributed under the terms and conditions of the <a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General Public License</a>. </p> <p> The game data is distributed under the terms and conditions of the <a href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-Share Alike 3.0 License</a>.<br> </p> <p> A few files are distributed under the terms of a different license. Please read the <A href="attributions.html">list of attributions</a> for a complete overview of authors and copyright. </p> <p> Copyright © 2007-2011, Stijn 'Ingar' Buys <ingar@telenet.be> </p> </div> <div id="team" class="title"> Team </div> <div class="text"> <table> <tr> <td>Stijn 'Ingar' Buys</td> <td>Programming, modeling, graphics, sounds</td> </tr> <tr> <td>Michael 'Thorn' Rodenhurst</td> <td>Modeling, graphics, web server</td> </tr> <tr> <td>Evan 'Mega' Goers</td> <td>Modeling, graphics</td> </tr> </table> </div> <div id="contributors" class="title"> Contributors </div> <div class="text"> <table> <tr> <td>Cody 'Supertanker' Jackson</td> <td>Modeling</td> </tr> <tr> <td>Antti 'Karvajalka' Lahti</td> <td>Modeling, graphics</td> </tr> </table> </div> <div id="acknowledgements" class="title"> Acknowledgements </div> <div class="text"> <p> This project could not have been possible without the work of others: <ul> <li>Id Software <li>the GtkRadiant project contributers <li>The Quake2World community <li>The Satgnu crew <li>maci, for the webspace on satgnu <li>DVSoftware for bandwidth, diskpace and CPU power <li>NASA for their collection of freely available images <li>Robert Kuroto for allowing me to use his texture pack <li>Chance Ragen and Jeremy 'Jestr' Gardner for allowing me to use their planet textures <li>Your_Face for allowing me to use his Tremulous map 'Trident' <li>Georges 'TRaK' Grondin for allowing me to use his texture packs <li>Thanks to bobke and blaze-x <li>A special thanks to all =KCT= members </ul> </p> <p> Thanks to: <ul> <li>Josky=KCT= <li>[mDc]Minisori <li>Gareth <li>StalKermit <li>DVSoftware </ul> </p> <p> QUAKE and ID are registered trademarks of Id Software, Inc.<br> LEGO is a registered trademark of the LEGO Group. </p> <p> Project::OSiRiON is an independent, not-for-profit project and is not affiliated with these companies. </p> </body> </html>