<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html lang="en"> <head> <meta HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=UTF-8"> <link rel="stylesheet" type="text/css" href="style.css"> <TITLE>The Osirion Project</TITLE> </head> <body> <H1> The Osirion Project </H1> <p> The Osirion project is a game engine in the early stages of development. It's written in C++ and uses SDL, OpenGL, OpenAL and zlib. With this project I want to get some insight in the involved technologies and game development in general. <p> The goal is to create an engine that uses common file formats and a game world that is easy to edit. In other words, you should not have to be a rocket scientist to create something yourself. <p> World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files. Support files for GtkRadiant 1.5 are included with the game data. <H2> Project::OSiRiON </H2> <p> Project::OSiRiON is the name of the game that uses the Osirion Project engine. The game is located in a still unnamed region of space with gameplay inspired by games like <a href="http://www.microsoft.com/games/freelancer/">Freelancer</a> and <A href="http://wcuniverse.sourceforge.net/announcements.htm">Privateer</a>. </p> <p> Right now the game world is a rather large sandbox. You can fly around in different ships and explore the solar system, but important features like weapons, docking and collision detection are not yet implemented. </p> <h2> Content </h2> <p> The documentation is divided into several sections: <ul> <li><a href="installation.html">Installation</a> <li><a href="manual.html">User manual</a> </ul> <ul> <li><a href="world.html">Editing the world</a> <li><a href="models.html">Creating models</a> </ul> <ul> <li>Developer section </ul> </p> <h2> Project contributors </h2> <p> <table><TR> <td>Ingar=KCT=</td> <td>Project lead, programming, models, graphics</td></tr> <td>[mDc]Thorn</td> <td>Technical advisor, models, sky sphere, alpha testing </td></tr> <td>Supertanker</td> <td>Station 15 model, Supertanker model, Avatar model, Bumblebee model </td></tr> <td>Odin</td> <td>Heavy Cruiser model</td> </tr> <td>Josky=KCT=</td> <td>Shuttle model, alpha testing </td></tr> <td>[mDc]Minisori<br> Gareth<br> DVSoftware </td><td> alpha testing </td></tr> </table> <h2> Website </h2> <p> The website for the osirion project can be found at:<br> <a href="http://ingar.satgnu.net/osirion">http://ingar.satgnu.net/osirion</a> <h2> IRC </h2> <p> The official Osirion IRC channel is #osirion on irc.soliter.org <h2> Acknowledgements </h2> <p> This project could not have been possible without the work of others: <ul> <li>Id Software <li>the GtkRadiant project contributers <li>The Quake2World community <li>The Satgnu crew <li>maci, for the webspace on satgnu <li>DVSoftware for bandwidth, diskpace and CPU power <li>NASA for their collection of freely available images <li>Thanks to bobke and blaze-x <li>A special thanks to all =KCT= members </ul> <h2> License </h2> <p> The Osirion Project source code, the Project::OSiRiON game data and related files are distributed under the terms and conditions of the <a href="license.html">GNU General Public License version 2</a>. <p> This includes the source code, project documentation and game data. Some of the game data is copyrighted by different authors. Refer to the <A href="assets.html">list of assets</a> for a complete overview. <p> Copyright © 2007-2008<br> Stijn "Ingar" Buys <ingar@telenet.be> <p> Contact me if you want to use (portions of) this project under a non-compatible, but otherwise free, licence. <h2> Trademarks </h2> <p> QUAKE and ID are registered trademarks of Id Software, Inc.<br> LEGO is a registered trademark of the LEGO Group. <p> The Osirion Project is an independent not-for-profit project and is not affiliated with these companies. </body> </html>