Project::OSiRiON is a 3D space game under development. Its goal is to create an emersive universe with open gameplay inspired by classic titles such as Privateer and Freelancer.

The game uses a custom engine, written from scratch in C++ and uses portable libraries like SDL, OpenGL, OpenAL and zlib. Physics and collision are implemented using the Bullet physics library.

The basic components are already in place: players are able to visit multiple star systems, buy ships, trade cargo or join a game on a network server, but important features like weapons and player saving are have yet to be implemented.

Content

Project Contributors
Stijn "Ingar" Buys Project head, programming, modelling, graphics, sounds, world
Evan "Odin" Goers Modelling, graphics, world
[mDc]Thorn Design advice, graphics, modelling
Cody "Supertanker" Jackson Modelling
Josky=KCT= Design advice
[mDc]Minisori
Gareth
DVSoftware
Alpha testing
Internet

The website for Project::OSiRiON can be found at http://ingar.satgnu.net/osirion

The official IRC channel is #osirion on the FreeNode IRC network.

The source code is distributed under the terms and conditions of the GNU General Public License.

The game data is distributed under the terms and conditions of the Create Commons Attribution-Share Alike 3.0 License.

A few files are distributed under the terms of a different license. Please read the list of attributions for a complete overview of authors and copyright.

Copyright © 2007-2009
Stijn "Ingar" Buys <ingar@telenet.be>

Acknowledgements

This project could not have been possible without the work of others:

QUAKE and ID are registered trademarks of Id Software, Inc.
LEGO is a registered trademark of the LEGO Group.

Project::OSiRiON is an independent, not-for-profit project and is not affiliated with these companies.