The Osirion project is a game engine in the early stages of development. It's written in C++ and uses SDL, OpenGL, OpenAL and zlib. With this project I want to get some insight in the involved technologies and game development in general.
The goal is to create an engine that uses common file formats and a game world that is easy to edit. In other words, you should not have to be a rocket scientist to create something yourself.
World data is loaded from plain text .ini files, object models are loaded from quake2-style .map files. Support files for GtkRadiant 1.5 are included with the game data.
Project::OSiRiON is the name of the game that uses the Osirion Project engine. The game is located in a still unnamed region of space with gameplay inspired by games like Freelancer and Privateer.
Right now the game world is a rather large sandbox. You can fly around in different ships and explore the solar system, but important features like weapons, docking and collision detection are not yet implemented.
The documentation is divided into several sections:
The Osirion Project source code and related files, and the Project::OSiRiON game data are distributed under the terms and conditions of the GNU General Public license, version 2.
Copyright © 2007-2008, Stijn "Ingar" Buys