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	<TITLE>Project::OSiRiON - Documentation</TITLE>
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	<br>
	Documentation
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<div class="text">
<p>
  Project::OSiRiON is a 3D space game under development. Its goal is to create an emersive
  universe with open gameplay inspired by classic titles such as Privateer and Freelancer.
</p>
<p>
  The basic components are already in place: the game supports network multiplayer,
  an ingame command console, 3D models in a Radiant compatible .map format and a 
  renderer that should provide an acceptable framerate, even on older systems.
</p>
<p>
  All game world data is loaded from easy to edit text files and each server can
  offer its own customized game world.
</p>
<p>
  The main gameplay elements have not yet been implemented: players are able to purchase new ships and
  visit many places across the galaxy, but important features like collision detection,
  weapons and cargo are still missing.
</p>
<p>
  The engine is written in C++ and uses portable libraries like SDL, OpenGL, OpenAL and zlib.
  Both linux and windows versions are supported but it probably compiles on most systems
  supported by gcc and SDL.
</p>
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<div id="content" class="title">
	Content
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<p>
	<ul>
		<li><a href="installation.html">Installation Instructions</a>
	</ul>
	<ul>
		<li><a href="guide.html">Player Guide</a>
		<li><a href="manual.html">User Manual</a>
	</ul>
	<ul>
		<li><a href="world.html">Editing the world</a>
		<li><a href="models.html">Creating models</a>
	</ul>
	<ul>
		 <li><a href="attributions.html">Attributions</a>
	</ul>
</p>
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<div id="contributors" class="title">
	Project Contributors
</div>

<div class="text">
	<table><TR>
		<td>Stijn "Ingar" Buys</td>
		<td>Project head, programming, modelling, graphics, sounds, world
		</td></tr>

		<td>Evan "Odin" Goers</td>
		<td>Modelling, graphics, world</td>
		</tr>

		<td>[mDc]Thorn</td>
		<td>Design advice, graphics, modelling
		</td></tr>

		<td>Cody "Supertanker" Jackson</td>
		<td>Modelling
		</td></tr>

		<td>Josky=KCT=</td>
		<td>Design advice
		</td></tr>

		<td>[mDc]Minisori<br>
		Gareth<br>
		DVSoftware
		</td><td>
		Alpha testing
		</td></tr>
	</table>
</div>

<div id="internet" class="title">
	Internet
</div>
<div class="text">
<p>
	The website for Project::OSiRiON can be found at
	<a href="http://ingar.satgnu.net/osirion">http://ingar.satgnu.net/osirion</a>
</p>
<p>
	The official IRC channel is <i>#osirion</i> on the FreeNode IRC network.
</p>
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<div id="copyright" class="title">
	Copyright
</div>
<div class="text">
<p>
	The source code is distributed under the terms and conditions of the
	<a href="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html">GNU General Public License</a>.
</p>
<p>
	The game data is distributed under the terms and conditions of the
	<a href="http://creativecommons.org/licenses/by-sa/3.0/">Create Commons Attribution-Share Alike 3.0 License</a>.<br>
</p>
<p>
	A few files are distributed under the terms of a different license.
	Please read the <A href="attributions.html">list of attributions</a> for a complete overview
	of authors and copyright.
</p>
<p>
	Copyright &copy; 2007-2009<br> 
	Stijn "Ingar" Buys &lt;ingar@telenet.be&gt;
</p>
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<div id="acknowledgements" class="title">
	Acknowledgements
</div>
<div class="text">
<p>
	This project could not have been possible without the work of others:
	<ul>
		<li>Id Software
		<li>the GtkRadiant project contributers
		<li>The Quake2World community
		<li>The Satgnu crew
		<li>maci, for the webspace on satgnu
		<li>DVSoftware for bandwidth, diskpace and CPU power
		<li>NASA for their collection of freely available images
		<li>Thanks to bobke and blaze-x
		<li>A special thanks to all =KCT= members
	</ul>
</p>
<p>
	QUAKE and ID are registered trademarks of Id Software, Inc.<br>
	LEGO is a registered trademark of the LEGO Group.
</p>
<p>
	Project::OSiRiON is an independent, not-for-profit project 
	and is not affiliated with these companies.
</p>

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