There are two ways to install the program and the game data. You can either download a package from the website, or you can obtain the source code and compile it yourself.
There are two ways to install the program and the game data. You can either download a package from the website, or you can obtain the source code and compile it yourself.
Before you can run the game, you must have working OpenGL libraries. These are usually installed by the driver package for your videocard.
As for system specifications, I get around 40fps on an AMD Athlon 1.4Ghz, 512Mb PC133 SDRAM, ATI Radeon 9700 Pro.
You can find the latest version in the downloads section of the website:
http://ingar.satgnu.net/osirion
Download for 32-bit windows
osirion-win32-latest.zip (32-bit)
This package should work on most windows systems.
Download for 64-bit windows
osirion-win64-latest.zip (64-bit)
Dowload the game data package:
osirion-data-latest.zip
Unzip the executables package into an approriate directory. Unzip the gama data package into this directory. For example, if you unzipped the data and the executables into D:\Osirion then there should be a directory D:\Osirion\data\base containing the game data.
Open the game directory in explorer and click on osirion.exe to start the client.
Linux download:
osirion-linux-latest.zip(32- and 64-bit)
This package contains the linux version of the client and the server.
Extract the package, a new subdirectory will be created. The actual directory name will depend on the version number. Enter the new subdirectory.
Dowload the game data package:
osirion-data-latest.zip
Unzip it:
To run the 32 bit client:
To run the 64 bit client:
To build The Osirion Project from source code you will need to have the following libraries and development packages installed on your system.
To build the client or the dedicated server:
To build the client:
You will also need a recent version of gcc, GNU make, automake and libtool. In theory, the source should compile on any POSIX-compatible platform supported by SDL.
The engine uses the Bullet Physics Library for physics support. You can download the bullet source code here:
To download and install the library:
You can get the osirion project source code from the subversion repository:
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it.
On windows, you can use the Turtoisesvn SubVersion client to access the SVN repositories. You can download it here:
You can also download the source package from the website:
Enter the new directory and configure the source code:
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure:
Configure will automaticly detect the bullet library if it was installed in /usr/local. If it was installed somewhere else you will have to pass the --with-bullet=directory option to configure. For example, --with-bullet=/usr will use the bullet libraries installed in /usr/lib and the includes in /usr/include/bullet.
If configure finds ncurses or pdcurses, the dedicated server will use this library and a have a curses console. To disable curses detection, pass the --without-curses option to configure.
Important: make install is not supported. Results are unpredictable.
Compile the source code:
The binaries will be build in the src subdirectory of the main distribution.
The game data should be located in the data subdirectory of the main distribution. You can use the game data package from the website or get it from the osirion-data subversion repository:
Run the following command from within the main distribution directory to download the game data into the data subdirectory:
The client and the dedicated server will look for game data in the data subdirectory of the current working directory. Since the binaries are build in the src you will have start them with the src/ prefix.
To start the client:
If the client opens a new window and immediatly close it again, it probably could not find the game data and exited. Check your installation.
To start the dedicated server:
If you are using windows, the binaries will be called osirion.exe and osiriond.exe.
If you downloaded and compiled the game and the game data fomr the subversion repository, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it.
Update the source code:
Update the game data:
Rebuild the binaries:
You can skip this section if you do not intent to create to create models with netradiant or gtkradiant 1.5. Note that these files probably won't work with other versions. You can find precompiled netradiant packages here:
These instructions assume gtkradiant is installed in the directory /usr/local/games/netradiant. If it is installed in a different directory on your system, edit these instructions accordingly.
Copy the support files to the gtkradiant folder:
Open the file /usr/local/games/netradiant/games/osirion.game in your favourite editor. Look for a line that begins with:
Make sure it points to your osirion data directory. For example, if you checked out the source code into /home/user/osirion, then the data will be in /home/user/osirion/data and the line should look like this:
Save the changes.
The .xcf and .svg source files used to create the game data can also be downloaded. Note that you do not need these files to play the game or to create .map models. You only have to download them them if you want to create new game graphics.
To download the source data from the subversion repository:
/doc Documentation index.html Documentation content installation.html Installation instructions (this file) /src C++ source code /audio audio library /auxiliary auxiliary functions /client osirion client /core game-independent core library /dedicated osiriond dedicated server /filesystem filesystem library /game game-specific functions /base base game module /example example game module /intro intro game module /math mathematical classes and functions /sys low-level system functions /render render library /ui user interface library /data Data files /base game data files /bitmaps essential bitmaps /ini game world description files /maps 3D models (.map format) /materials material definitions /models 3D models (ase and other formats) /particles particle definitions /textures game world textures /gtkradiant radiant support files