These are the installation instructions for the Osirion Project. There are two ways to install the program and the game data. You can either download a precompiled package from the website, or you can obtain the source code and compile it yourself.
You can find the latest version in the download section of the website:
http://ingar.satgnu.net/osirion/files
Download the windows executables package:
osirion-win32-latest.zip
This packages contains the win32 version of the server and the client.
Dowload the game data package:
osirion-data-latest.zip
Unzip the executables package into an approriate directory. Unzip the gama data package into this directory. For example, if you unzipped the data and the executables into D:\Osirion then there should be a directory D:\Osirion\data\base containing the game data.
Open the game directory in explorer and click on osirion.exe to start the client.
Download the linux executables packages:
osirion-linux-latest.zip
This packages contains the linux x86 and x86_64 versions of the client and the server.
Extract the package, a new subdirectory will be created. The actual directory name will depend on the version number. Enter the new subdirectory.
tar jxvf osirion-latest.tar.bz2 cd osirion-0.1_258-linux
Dowload the game data package:
osirion-data-latest.zip
Unzip it:
unzip ../osirion-data-latest.zip
To run the 32bit client:
./osirion.x86
To run the 64bit client:
./osirion.x86_64
To build The Osirion Project from source code you will need to have the following libraries and their header files installed on your system.
To build the client or the dedicated server:
To build the client:
You will also need a recent version of gcc, GNU make, automake and libtool.
In theory, the source should compile on any POSIX-compatible platform supported by SDL, reports for other platforms (working or not) are welcome. I have succesfully compiled it myself on the following platforms:
You can get the osirion project source code from the subversion repository:
svn://intranifty.no-ip.org/osirion
On linux, you can use the Subversion command line client tool. The following command will create a new subdirectory osirion and download the source code into it.
svn co svn://intranifty.no-ip.org/osirion osirion
On windows, you can use the Turtoisesvn SubVersion client to access the
SVN repositories. You can download it here:
http://tortoisesvn.tigris.org/
You can also get the source package from the website:
osirion-src-latest.tar.bz2
Enter the new directory and configure the source code:
cd osirion autoreconf -fi ./configure
If you do not need the client and want to build the dedicated server only you can pass the --without-client option to configure:
./configure --without-client
If configure finds the ncurses library, the server will be build with an ncurses console. To disable ncurses detection, pass the --without-ncurses option to configure.
Important: make install is not supported. Results are unpredictable.
Compile the source code:
make
The binaries will be build in the src subdirectory of the main distribution.
The game data should be located in the data subdirectory of the main distribution.
You can use the game data package from the website or get it from the osirion-data subversion repository:
svn://intranifty.no-ip.org/osirion-data
Run the following command from within the main distribution directory to download the game data into the data subdirectory:
svn checkout svn://intranifty.no-ip.org/osirion-data data
The client and the dedicated server look for the game data in the data subdirectory of the current working directory. Since the binaries are build in the src you will have to copy them with the src/ prefix.
To start the client
src/osirion
To start the dedicated server
src/osiriond
Of you are using windows, the binaries will be called osirion.exe and osiriond.exe.
If you downloaded and compiled the game and the game data fomr the subversion repository, there is no need to re-download the entire distribution when there are updates available. You can update your local copy and rebuild it.
Update the source code:
cd osirion make clean svn update
Update the game data:
cd data svn update cd ..
Rebuild the binaries:
autoreconf ./configure make
You only need to install these files if you want to create models
with gtkradiant. Note that these files where made for
gtkradiant 1.5.0, they probably won't work with other versions.
You can find precompiled gtkradiant 1.5.0 binaries for linux on my
gtkradiant page:
http://ingar.satgnu.net/gtkradiant
These instructions assume gtkradiant is installed in the directory /usr/local/games/gtkradiant-1.5.0. If it is installed in a different directory on your system, edit these instructions accordingly.
Copy the support files to the gtkradiant folder:
cd data cd gtkradiant cp -vr * /usr/local/games/gtkradiant-1.5.0
Open the file /usr/local/games/gtkradiant-1.5.0/games/osirion.game in your favourite editor. Look for a line that begins with:
enginepath_linux="
Make sure it points to your osirion data directory. For example, if you checked out the source code in /home/user/osirion, then the data will be in /home/user/osirion/data and the line should look like this:
enginepath_linux="/home/user/games/osirion/data"
Save the changes.
The .xcf and .svg source files used to create the game data can also be downloaded. Note that you do not need these files to play the game or to create .map models. You only have to download them them if you want to create new game graphics.
To download the source data from the subversion repository:
svn checkout svn://intranifty.no-ip.org/osirion-data-src data-src
/doc Documentation index.html Documentation content installation.html Installation instructions (this file) license.html Copyright license /src C++ source code /math mathematical classes and functions /sys low-level system functions /filesystem filesystem library /auxiliary auxiliary functions /core game-independent core library /game game-specific functions /server osiriond dedicated server /render render library /audio audio library /client osirion client /data Data files /base game data files /bitmaps essential bitmaps /ini game world description files /maps game world models /scripts gtkradiant shader files /textures game world textures /gtkradiant gtkradiant support files