/* camera.h This file is part of the Osirion project */ #ifndef __INCLUDED_CAMERA_H__ #define __INCLUDED_CAMERA_H__ #include "common/vector3f.h" /// camera functions /** The functions in this namespace performs the transformations for the camera eye location. The camera always looks at (0,0,0) */ namespace camera { /// draw the OpenGL camera transformation void draw(float elapsed); /// rotate the camera left void rotate_left(); /// rotate the camera right void rotate_right(); /// rotate the camera up void rotate_up(); /// rotate the camera down void rotate_down(); /// switch to next camera mode void nextmode(); /// camera target /** The location the camera is looking at */ extern Vector3f target; /// horizontal viewing angle x/z plane extern float horiz_angle; /// vertical viewing angle z/y plane extern float vert_angle; /// distance from the camera to the target /** The distance in game units from the eye of the camera to the target */ extern float distance; }; #endif // __INCLUDED_CAMERA_H__