/* client/galaxymapwidget.cc This file is part of the Osirion project and is distributed under the terms of the GNU General Public License version 2 */ #include "client/galaxymapwidget.h" #include "core/application.h" #include "ui/paint.h" #include "render/render.h" #include "render/gl.h" #include "ui/ui.h" namespace client { GalaxyMapWidget::GalaxyMapWidget(ui::Widget *parent) : ui::Widget(parent) { set_label("galaxymapwidget"); galaxymapwidget_zone = 0; galaxymapwidget_hover_id = 0; galaxymapwidget_zoom = 1.0f; } GalaxyMapWidget::~GalaxyMapWidget() { } void GalaxyMapWidget::set_zoom(const float zoom) { galaxymapwidget_zoom = zoom; } void GalaxyMapWidget::set_zone(core::Zone *zone) { galaxymapwidget_zone = zone; } bool GalaxyMapWidget::on_keypress(const int key, const unsigned int modifier) { if (key == 512 + SDL_BUTTON_LEFT) { if (has_mouse_focus() && hover()) { if (zone() && (zone()->id() == hover())) { emit(ui::Widget::EventDoubleClicked); } else { set_zone(core::Zone::find(hover())); emit(ui::Widget::EventClicked); } } return true; } return false; } void GalaxyMapWidget::draw() { // size and global location of the map const float map_size = math::min(width(), height()); math::Vector2f map_location(global_location()); if (map_size < width()) { map_location[0] += (width() - map_size) * 0.5f; } if (map_size < height()) { map_location[1] += (height() - map_size) * 0.5f; } // draw widget background math::Vector2f background_size(map_size, map_size); ui::Paint::draw_bitmap(map_location, background_size, math::Color(), "bitmaps/ui/map_background"); // number of squares in one grid segment const float grid_size = 16.0f; // draw the grid itself gl::color(0, 0, 0.25f); gl::begin(gl::Lines); for (float i = 0; i <= grid_size; i += 1.0f) { gl::vertex(map_location.x(), map_location.y() + map_size / grid_size * i); gl::vertex(map_location.x() + map_size, map_location.y() + map_size / grid_size * i); gl::vertex(map_location.x() + map_size / grid_size * i, map_location.y()); gl::vertex(map_location.x() + map_size / grid_size * i, map_location.y() + map_size); } gl::end(); // request required textures const size_t texture_zone = render::Textures::load("bitmaps/icons/entity_default"); render::Textures::bind(texture_zone); // global mouse cursor location const math::Vector2f cursor(ui::root()->global_mouse_coords()); galaxymapwidget_hover_id = 0; // map center //math::Vector2f map_center(map_location[0] + map_size / 2.0f, map_location[1] + map_size / 2.0f); math::Vector2f icon_location; const float r = 12.0f; // radius of map icons float scale = 1024.0f; // galaxy size (in zone location units) math::Color color(1.0f, 1.0f, 1.0f, 1.0f); const core::Zone *zone = 0; // draw map icons /* * Note: the galactic coordinate system differs from the zone coordinate system: * positive X-axis runs left-to-right on the screen and the positive U-axis runs bottom-to-top on the screen. * * This is because I'm lazy and I just copy the coordinates from the SVG starsystem roadmap as shown in Inkscape. */ gl::enable(GL_TEXTURE_2D); gl::begin(gl::Quads); for (core::Zone::Registry::iterator it = core::Zone::registry().begin(); it != core::Zone::registry().end(); it++) { zone = (*it).second; if (zone->has_flag(core::Zone::Hidden)) { continue; } bool draw_icon = true; icon_location.assign(map_location); icon_location[0] += map_size / scale * zone->location().x(); icon_location[1] += map_size - map_size / scale * zone->location().y(); // flip vertically if (math::distancesquared(cursor, icon_location) < (r*r)) { galaxymapwidget_hover_id = zone->id(); } if (zone == galaxymapwidget_zone) { if (core::application()->time() - floorf(core::application()->time()) < 0.5f) { draw_icon = false; } } // TODO draw a ship icon for current location if (draw_icon) { color.assign(zone->color()); gl::color(color); glTexCoord2f(0.0f, 0.0f); gl::vertex(icon_location.x() - r, icon_location.y() - r); glTexCoord2f(1.0f, 0.0f); gl::vertex(icon_location.x() + r, icon_location.y() - r); glTexCoord2f(1.0f, 1.0f); gl::vertex(icon_location.x() + r, icon_location.y() + r); glTexCoord2f(0.0f, 1.0f); gl::vertex(icon_location.x() - r, icon_location.y() + r); } } gl::end(); gl::disable(GL_TEXTURE_2D); if (has_mouse_focus()) { if (galaxymapwidget_hover_id) ui::root()->set_pointer("target", ui::Palette::Active, true); } } } // namespace client